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use embedded_graphics_core::pixelcolor::{
Bgr555, Bgr565, Bgr888, BinaryColor, Gray2, Gray4, Gray8, GrayColor, Rgb555, Rgb565, Rgb888,
RgbColor, WebColors,
};
pub trait ColorMapping: Into<Rgb888> {
const NONE_COLOR: Rgb888 = Rgb888::new(128, 128, 128);
fn char_to_color(c: char) -> Self;
fn color_to_char(color: Self) -> char;
}
impl ColorMapping for BinaryColor {
fn char_to_color(c: char) -> Self {
match c {
'.' => BinaryColor::Off,
'#' => BinaryColor::On,
_ => panic!("Invalid char in pattern: '{}'", c),
}
}
fn color_to_char(color: Self) -> char {
match color {
BinaryColor::Off => '.',
BinaryColor::On => '#',
}
}
}
macro_rules! impl_gray_color_mapping {
($type:ident, $radix:expr) => {
impl ColorMapping for $type {
const NONE_COLOR: Rgb888 = Rgb888::CSS_STEEL_BLUE;
fn char_to_color(c: char) -> Self {
if let Some(digit) = c.to_digit($radix) {
Self::new(digit as u8)
} else {
panic!("invalid char in pattern: '{}'", c)
}
}
fn color_to_char(color: Self) -> char {
core::char::from_digit(color.luma() as u32, $radix)
.unwrap()
.to_ascii_uppercase()
}
}
};
}
impl_gray_color_mapping!(Gray2, 4);
impl_gray_color_mapping!(Gray4, 16);
impl ColorMapping for Gray8 {
const NONE_COLOR: Rgb888 = Rgb888::CSS_STEEL_BLUE;
fn char_to_color(c: char) -> Self {
if let Some(digit) = c.to_digit(16) {
Self::new(digit as u8 * 0x11)
} else {
panic!("invalid char in pattern: '{}'", c);
}
}
fn color_to_char(color: Self) -> char {
let luma = color.luma();
let lower = luma & 0xF;
let upper = luma >> 4;
if lower != upper {
'?'
} else {
core::char::from_digit(lower as u32, 16)
.unwrap()
.to_ascii_uppercase()
}
}
}
macro_rules! impl_rgb_color_mapping {
($type:ident) => {
impl ColorMapping for $type {
fn char_to_color(c: char) -> Self {
match c {
'K' => Self::BLACK,
'R' => Self::RED,
'G' => Self::GREEN,
'B' => Self::BLUE,
'Y' => Self::YELLOW,
'M' => Self::MAGENTA,
'C' => Self::CYAN,
'W' => Self::WHITE,
_ => panic!("Invalid char in pattern: '{}'", c),
}
}
fn color_to_char(color: Self) -> char {
match color {
Self::BLACK => 'K',
Self::RED => 'R',
Self::GREEN => 'G',
Self::BLUE => 'B',
Self::YELLOW => 'Y',
Self::MAGENTA => 'M',
Self::CYAN => 'C',
Self::WHITE => 'W',
_ => '?',
}
}
}
};
}
impl_rgb_color_mapping!(Rgb555);
impl_rgb_color_mapping!(Bgr555);
impl_rgb_color_mapping!(Rgb565);
impl_rgb_color_mapping!(Bgr565);
impl_rgb_color_mapping!(Rgb888);
impl_rgb_color_mapping!(Bgr888);
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn gray2_mapping() {
for luma in 0..4 {
let color = Gray2::new(luma);
assert_eq!(color, Gray2::char_to_color(Gray2::color_to_char(color)));
}
}
#[test]
fn gray4_mapping() {
for luma in 0..16 {
let color = Gray4::new(luma);
assert_eq!(color, Gray4::char_to_color(Gray4::color_to_char(color)));
}
}
#[test]
fn gray8_mapping() {
for luma in 0..16 {
let color = Gray8::new(luma * 0x11);
assert_eq!(color, Gray8::char_to_color(Gray8::color_to_char(color)));
}
}
#[test]
#[should_panic(expected = "invalid char in pattern: '4'")]
fn invalid_gray2_char_4() {
Gray2::char_to_color('4');
}
#[test]
#[should_panic(expected = "invalid char in pattern: 'A'")]
fn invalid_gray2_char_a() {
Gray2::char_to_color('A');
}
#[test]
#[should_panic(expected = "invalid char in pattern: 'G'")]
fn invalid_gray4_char_g() {
Gray2::char_to_color('G');
}
#[test]
#[should_panic(expected = "invalid char in pattern: 'G'")]
fn invalid_gray8_char_g() {
Gray8::char_to_color('G');
}
}