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//! The rounded rectangle primitive.
use core::ops::Range;
use crate::{
geometry::{Dimensions, Point, Size},
primitives::{rectangle::Rectangle, ContainsPoint, OffsetOutline, PointsIter, Primitive},
transform::Transform,
};
mod corner_radii;
mod ellipse_quadrant;
mod points;
mod styled;
pub use corner_radii::{CornerRadii, CornerRadiiBuilder};
use ellipse_quadrant::{EllipseQuadrant, Quadrant};
pub use points::Points;
pub use styled::StyledPixelsIterator;
/// Rounded rectangle primitive.
///
/// Creates a rectangle with rounded corners. Corners can be circular or elliptical in shape, and
/// each corner may have a separate radius applied to it. To create a rounded rectangle with the same
/// radius for each corner, use the [`with_equal_corners`](RoundedRectangle::with_equal_corners()) method.
///
/// Rounded rectangles with different radii for each corner can be created by passing a
/// [`CornerRadii`](super::CornerRadii) configuration struct to the [`new`](RoundedRectangle::new())
/// method.
///
/// # Overlapping corners
///
/// It is possible to create a `RoundedRectangle` with corner radii too large to be contained within
/// its edges. When this happens, the corner radii will be confined to fit within the rounded
/// rectangle before use by other parts of embedded-graphics.
///
/// This is similar but not identical to
/// [how the CSS specification works](https://www.w3.org/TR/css-backgrounds-3/#corner-overlap) as it
/// relies on floating point calculations.
///
/// # Examples
///
/// ## Create a uniform rounded rectangle
///
/// This example creates a rounded rectangle 50px wide by 60px tall. Using
/// [`with_equal_corners`](RoundedRectangle::with_equal_corners()), all corners are given the same 10px circular
/// radius. The rectangle is drawn using a solid green fill with a 5px red stroke.
///
/// ```rust
/// use embedded_graphics::{
/// pixelcolor::Rgb565,
/// prelude::*,
/// primitives::{Rectangle, RoundedRectangle, PrimitiveStyle, PrimitiveStyleBuilder},
/// };
/// # use embedded_graphics::mock_display::MockDisplay;
/// # let mut display = MockDisplay::default();
///
/// let style = PrimitiveStyleBuilder::new()
/// .stroke_width(5)
/// .stroke_color(Rgb565::RED)
/// .fill_color(Rgb565::GREEN)
/// .build();
///
/// RoundedRectangle::with_equal_corners(
/// Rectangle::new(Point::new(5, 5), Size::new(40, 50)),
/// Size::new(10, 10),
/// )
/// .into_styled(style)
/// .draw(&mut display)?;
/// # Ok::<(), core::convert::Infallible>(())
/// ```
///
/// ## Different corner radii
///
/// This example creates a rounded rectangle 50px wide by 60px tall. Each corner is given a distinct
/// radius in the x and y direction by creating a [`CornerRadii`](super::CornerRadii)
/// object and passing that to [`RoundedRectangle::new`](RoundedRectangle::new()).
///
/// ```rust
/// use embedded_graphics::{
/// pixelcolor::Rgb565,
/// prelude::*,
/// primitives::{CornerRadiiBuilder, Rectangle, RoundedRectangle, PrimitiveStyle, PrimitiveStyleBuilder},
/// };
/// # use embedded_graphics::mock_display::MockDisplay;
/// # let mut display = MockDisplay::default();
///
/// let style = PrimitiveStyleBuilder::new()
/// .stroke_width(5)
/// .stroke_color(Rgb565::RED)
/// .fill_color(Rgb565::GREEN)
/// .build();
///
/// let radii = CornerRadiiBuilder::new()
/// .top_left(Size::new(5, 6))
/// .top_right(Size::new(7, 8))
/// .bottom_right(Size::new(9, 10))
/// .bottom_left(Size::new(11, 12))
/// .build();
///
/// RoundedRectangle::new(Rectangle::new(Point::new(5, 5), Size::new(40, 50)), radii)
/// .into_styled(style)
/// .draw(&mut display)?;
/// # Ok::<(), core::convert::Infallible>(())
/// ```
///
/// ## Using `CornerRadiiBuilder`
///
/// This example creates a rounded rectangle 50px wide by 60px tall. Corner radii are set using the
/// [`CornerRadiiBuilder`](super::CornerRadiiBuilder) builder.
///
/// ```rust
/// use embedded_graphics::{
/// pixelcolor::Rgb565,
/// prelude::*,
/// primitives::{CornerRadii, CornerRadiiBuilder, Rectangle, RoundedRectangle, PrimitiveStyle, PrimitiveStyleBuilder},
/// };
/// # use embedded_graphics::mock_display::MockDisplay;
/// # let mut display = MockDisplay::default();
///
/// let style = PrimitiveStyleBuilder::new()
/// .stroke_width(5)
/// .stroke_color(Rgb565::RED)
/// .fill_color(Rgb565::GREEN)
/// .build();
///
/// let radii = CornerRadiiBuilder::new()
/// // Set the top left and top right corner radii to 10 x 20px
/// .top(Size::new(10, 20))
/// // Set the bottom right corner radius to 5 x 8px
/// .bottom_right(Size::new(5, 8))
/// .build();
///
/// RoundedRectangle::new(Rectangle::new(Point::new(5, 5), Size::new(40, 50)), radii)
/// .into_styled(style)
/// .draw(&mut display)?;
/// # Ok::<(), core::convert::Infallible>(())
/// ```
#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash, Debug)]
#[cfg_attr(feature = "defmt", derive(::defmt::Format))]
pub struct RoundedRectangle {
/// The base rectangle
pub rectangle: Rectangle,
/// The radius of each corner
pub corners: CornerRadii,
}
impl RoundedRectangle {
/// Creates a new rounded rectangle with the given corner radii.
///
/// The size and position of the rounded rectangle is determined by the given base
/// rectangle.
pub const fn new(rectangle: Rectangle, corners: CornerRadii) -> Self {
Self { rectangle, corners }
}
/// Creates a new rounded rectangle with equal corner radius for all corners.
///
/// The size and position of the rounded rectangle is determined by the given base
/// rectangle.
pub const fn with_equal_corners(rectangle: Rectangle, corner_radius: Size) -> Self {
Self::new(rectangle, CornerRadii::new(corner_radius))
}
/// Return the rounded rectangle with confined corner radii.
///
/// This method will return a rounded rectangle of the same width and height, but with all
/// corner radii confined to fit within its base rectangle.
///
/// Calling this method is not necessary when using operations provided by embedded-graphics
/// (`.into_styled()`, `.contains()`, etc) as these confine the corner radii internally.
///
/// # Examples
///
/// ## Confine corner radii that are too large
///
/// This example creates a rounded rectangle 50px x 60px in size. Each corner is set to an equal
/// radius of 40px x 40px. Each edge of the rectangle would thus need to be at least 80px long
/// to contain all corner radii completely. By using `confine_radii`, the corner radii are
/// reduced to 25px x 25px so that they fit within the 50px x 60px base rectangle.
///
/// ```rust
/// use embedded_graphics::{
/// geometry::{Point, Size},
/// primitives::{CornerRadii, CornerRadiiBuilder, Rectangle, RoundedRectangle},
/// };
///
/// let radii = CornerRadiiBuilder::new().all(Size::new(40, 40)).build();
///
/// let base_rectangle = Rectangle::new(Point::zero(), Size::new(50, 60));
///
/// let rounded_rectangle = RoundedRectangle::new(base_rectangle, radii);
///
/// let confined = rounded_rectangle.confine_radii();
///
/// assert_eq!(
/// confined.corners,
/// CornerRadii {
/// top_left: Size::new(25, 25),
/// top_right: Size::new(25, 25),
/// bottom_right: Size::new(25, 25),
/// bottom_left: Size::new(25, 25),
/// }
/// );
/// ```
pub fn confine_radii(&self) -> Self {
Self::new(self.rectangle, self.corners.confine(self.rectangle.size))
}
fn get_confined_corner_quadrant(&self, quadrant: Quadrant) -> EllipseQuadrant {
let Self {
rectangle, corners, ..
} = self;
let Rectangle { top_left, size, .. } = *rectangle;
let corners = corners.confine(size);
match quadrant {
Quadrant::TopLeft => {
EllipseQuadrant::new(top_left, corners.top_left, Quadrant::TopLeft)
}
Quadrant::TopRight => EllipseQuadrant::new(
top_left + size.x_axis() - corners.top_right.x_axis(),
corners.top_right,
Quadrant::TopRight,
),
Quadrant::BottomRight => EllipseQuadrant::new(
top_left + size - corners.bottom_right,
corners.bottom_right,
Quadrant::BottomRight,
),
Quadrant::BottomLeft => EllipseQuadrant::new(
top_left + size.y_axis() - corners.bottom_left.y_axis(),
corners.bottom_left,
Quadrant::BottomLeft,
),
}
}
}
impl OffsetOutline for RoundedRectangle {
fn offset(&self, offset: i32) -> Self {
let rectangle = self.rectangle.offset(offset);
let corners = if offset >= 0 {
let corner_offset = Size::new_equal(offset as u32);
CornerRadii {
top_left: self.corners.top_left.saturating_add(corner_offset),
top_right: self.corners.top_right.saturating_add(corner_offset),
bottom_right: self.corners.bottom_right.saturating_add(corner_offset),
bottom_left: self.corners.bottom_left.saturating_add(corner_offset),
}
} else {
let corner_offset = Size::new_equal((-offset) as u32);
CornerRadii {
top_left: self.corners.top_left.saturating_sub(corner_offset),
top_right: self.corners.top_right.saturating_sub(corner_offset),
bottom_right: self.corners.bottom_right.saturating_sub(corner_offset),
bottom_left: self.corners.bottom_left.saturating_sub(corner_offset),
}
};
Self::new(rectangle, corners)
}
}
impl Primitive for RoundedRectangle {}
impl PointsIter for RoundedRectangle {
type Iter = Points;
fn points(&self) -> Self::Iter {
Points::new(self)
}
}
impl ContainsPoint for RoundedRectangle {
fn contains(&self, point: Point) -> bool {
let rounded_rectangle_contains = RoundedRectangleContains::new(self);
rounded_rectangle_contains.contains(point)
}
}
impl Dimensions for RoundedRectangle {
fn bounding_box(&self) -> Rectangle {
self.rectangle
}
}
impl Transform for RoundedRectangle {
/// Translate the rounded rectangle from its current position to a new position by (x, y)
/// pixels, returning a new `RoundedRectangle`. For a mutating transform, see `translate_mut`.
///
/// ```
/// # use embedded_graphics::prelude::*;
/// use embedded_graphics::primitives::{Rectangle, RoundedRectangle};
///
/// let original = RoundedRectangle::with_equal_corners(
/// Rectangle::new(Point::new(5, 10), Size::new(20, 30)),
/// Size::new(10, 15),
/// );
/// let moved = original.translate(Point::new(10, 12));
///
/// assert_eq!(original.bounding_box().top_left, Point::new(5, 10));
/// assert_eq!(moved.bounding_box().top_left, Point::new(15, 22));
/// ```
fn translate(&self, by: Point) -> Self {
Self {
rectangle: self.rectangle.translate(by),
..*self
}
}
/// Translate the rounded rectangle from its current position to a new position by (x, y) pixels.
///
/// ```
/// # use embedded_graphics::prelude::*;
/// use embedded_graphics::primitives::{Rectangle, RoundedRectangle};
///
/// let mut shape = RoundedRectangle::with_equal_corners(
/// Rectangle::new(Point::new(5, 10), Size::new(20, 30)),
/// Size::new(10, 15),
/// );
///
/// shape.translate_mut(Point::new(10, 12));
///
/// assert_eq!(shape.bounding_box().top_left, Point::new(15, 22));
/// ```
fn translate_mut(&mut self, by: Point) -> &mut Self {
self.rectangle.translate_mut(by);
self
}
}
#[derive(Clone, PartialEq, Eq, Hash, Debug)]
#[cfg_attr(feature = "defmt", derive(::defmt::Format))]
pub(in crate::primitives) struct RoundedRectangleContains {
/// Bounding box rows.
rows: Range<i32>,
/// Bounding box columns.
columns: Range<i32>,
/// Rows that don't belong to a corner radius on the left side.
straight_rows_left: Range<i32>,
/// Rows that don't belong to a corner radius on the right side.
straight_rows_right: Range<i32>,
/// Confined top left corner ellipse.
top_left: EllipseQuadrant,
/// Confined top right corner ellipse.
top_right: EllipseQuadrant,
/// Confined bottom left corner ellipse.
bottom_left: EllipseQuadrant,
/// Confined bottom right corner ellipse.
bottom_right: EllipseQuadrant,
}
impl RoundedRectangleContains {
pub fn new(rounded_rectangle: &RoundedRectangle) -> Self {
let top_left = rounded_rectangle.get_confined_corner_quadrant(Quadrant::TopLeft);
let top_right = rounded_rectangle.get_confined_corner_quadrant(Quadrant::TopRight);
let bottom_left = rounded_rectangle.get_confined_corner_quadrant(Quadrant::BottomLeft);
let bottom_right = rounded_rectangle.get_confined_corner_quadrant(Quadrant::BottomRight);
let rows = rounded_rectangle.rectangle.rows();
let columns = rounded_rectangle.rectangle.columns();
let straight_rows_left = (rows.start + top_left.bounding_box().size.height as i32)
..(rows.end - bottom_left.bounding_box().size.height as i32);
let straight_rows_right = (rows.start + top_right.bounding_box().size.height as i32)
..(rows.end - bottom_right.bounding_box().size.height as i32);
Self {
rows,
columns,
straight_rows_left,
straight_rows_right,
top_left,
top_right,
bottom_left,
bottom_right,
}
}
pub fn contains(&self, point: Point) -> bool {
if !(self.rows.contains(&point.y) && self.columns.contains(&point.x)) {
return false;
}
if point.y < self.straight_rows_left.start
&& point.x < self.top_left.bounding_box().columns().end
{
return self.top_left.contains(point);
}
if point.y < self.straight_rows_right.start
&& point.x >= self.top_right.bounding_box().columns().start
{
return self.top_right.contains(point);
}
if point.y >= self.straight_rows_left.end
&& point.x < self.bottom_left.bounding_box().columns().end
{
return self.bottom_left.contains(point);
}
if point.y >= self.straight_rows_right.end
&& point.x >= self.bottom_right.bounding_box().columns().start
{
return self.bottom_right.contains(point);
}
true
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{
geometry::{Point, Size},
mock_display::MockDisplay,
pixelcolor::BinaryColor,
primitives::CornerRadiiBuilder,
};
#[test]
fn clamp_radius_at_rect_size() {
let clamped = RoundedRectangle::with_equal_corners(
Rectangle::new(Point::zero(), Size::new(20, 30)),
Size::new_equal(50),
)
.points();
let expected = RoundedRectangle::with_equal_corners(
Rectangle::new(Point::zero(), Size::new(20, 30)),
Size::new_equal(10),
)
.points();
assert!(clamped.eq(expected));
}
#[test]
fn large_bottom_right_corner() {
let radii = CornerRadiiBuilder::new()
.all(Size::new_equal(20))
.bottom_right(Size::new(200, 200))
.build();
let base_rectangle = Rectangle::with_corners(Point::new_equal(20), Point::new_equal(100));
let rounded_rectangle = RoundedRectangle::new(base_rectangle, radii);
let confined = rounded_rectangle.confine_radii();
assert_eq!(
confined,
RoundedRectangle {
rectangle: base_rectangle,
corners: CornerRadii {
top_left: Size::new_equal(7),
top_right: Size::new_equal(7),
bottom_right: Size::new_equal(73),
bottom_left: Size::new_equal(7),
}
}
);
}
#[test]
fn offset() {
let center = Point::new(10, 20);
let rect = Rectangle::with_center(center, Size::new(3, 4));
let rounded = RoundedRectangle::with_equal_corners(rect, Size::new(2, 3));
assert_eq!(rounded.offset(0), rounded);
assert_eq!(
rounded.offset(1),
RoundedRectangle::with_equal_corners(
Rectangle::with_center(center, Size::new(5, 6)),
Size::new(3, 4)
),
);
assert_eq!(
rounded.offset(2),
RoundedRectangle::with_equal_corners(
Rectangle::with_center(center, Size::new(7, 8)),
Size::new(4, 5)
),
);
assert_eq!(
rounded.offset(-1),
RoundedRectangle::with_equal_corners(
Rectangle::with_center(center, Size::new(1, 2)),
Size::new(1, 2)
),
);
assert_eq!(
rounded.offset(-2),
RoundedRectangle::with_equal_corners(
Rectangle::with_center(center, Size::new(0, 0)),
Size::new(0, 1)
),
);
assert_eq!(
rounded.offset(-3),
RoundedRectangle::with_equal_corners(
Rectangle::with_center(center, Size::new(0, 0)),
Size::new(0, 0)
),
);
}
#[test]
fn contains_equal_corners() {
let rounded_rectangle = RoundedRectangle::with_equal_corners(
Rectangle::new(Point::new(1, 2), Size::new(20, 10)),
Size::new(8, 4),
);
let expected = MockDisplay::from_points(rounded_rectangle.points(), BinaryColor::On);
let display = MockDisplay::from_points(
rounded_rectangle
.rectangle
.offset(10)
.points()
.filter(|p| rounded_rectangle.contains(*p)),
BinaryColor::On,
);
display.assert_eq(&expected);
}
#[test]
fn contains_different_corners() {
let rounded_rectangle = RoundedRectangle::new(
Rectangle::new(Point::new(1, 2), Size::new(25, 10)),
CornerRadiiBuilder::new()
.top_left(Size::new_equal(10))
.bottom_right(Size::new_equal(10))
.build(),
);
let expected = MockDisplay::from_points(rounded_rectangle.points(), BinaryColor::On);
let display = MockDisplay::from_points(
rounded_rectangle
.rectangle
.offset(10)
.points()
.filter(|p| rounded_rectangle.contains(*p)),
BinaryColor::On,
);
display.assert_eq(&expected);
}
}