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//! A target for embedded-graphics drawing operations.
use crate::{
geometry::Dimensions,
pixelcolor::PixelColor,
primitives::{PointsIter, Rectangle},
Pixel,
};
/// A target for embedded-graphics drawing operations.
///
/// The `DrawTarget` trait is used to add embedded-graphics support to a display
/// driver or similar targets like framebuffers or image files.
/// Targets are required to at least implement the [`draw_iter`] method and the [`Dimensions`]
/// trait. All other methods provide default implementations which use these methods internally.
///
/// Because the default implementations cannot use features specific to the target hardware they
/// can be overridden to improve performance. These target specific implementations might, for
/// example, use hardware accelerated drawing operations provided by a display controller or
/// specialized hardware modules in a microcontroller.
///
/// Note that some displays require a "flush" operation to write changes from a framebuffer to the
/// display. See docs associated with the chosen display driver for details on how to update the
/// display.
///
/// # Examples
///
/// ## Minimum implementation
///
/// In this example `DrawTarget` is implemented for an an imaginary 64px x 64px 8-bit grayscale display
/// that is connected using a simplified SPI interface. Because the hardware doesn't support any
/// acceleration only the [`draw_iter`] method and [`OriginDimensions`] trait need to be implemented.
///
/// To reduce the overhead caused by communicating with the display for each drawing operation
/// the display driver uses and framebuffer to store the pixel data in memory. This way all drawing
/// operations can be executed in local memory and the actual display is only updated on demand
/// by calling the `flush` method.
///
/// Because all drawing operations are using a local framebuffer no communication error can occur
/// while they are executed and the [`Error` type] can be set to `core::convert::Infallible`.
///
/// ```rust
/// use core::convert::TryInto;
/// use embedded_graphics::{
/// pixelcolor::{Gray8, GrayColor},
/// prelude::*,
/// primitives::{Circle, PrimitiveStyle},
/// };
/// #
/// # struct SPI1;
/// #
/// # impl SPI1 {
/// # pub fn send_bytes(&self, buf: &[u8]) -> Result<(), CommError> {
/// # Ok(())
/// # }
/// # }
/// #
///
/// /// SPI communication error
/// #[derive(Debug)]
/// struct CommError;
///
/// /// A fake 64px x 64px display.
/// struct ExampleDisplay {
/// /// The framebuffer with one `u8` value per pixel.
/// framebuffer: [u8; 64 * 64],
///
/// /// The interface to the display controller.
/// iface: SPI1,
/// }
///
/// impl ExampleDisplay {
/// /// Updates the display from the framebuffer.
/// pub fn flush(&self) -> Result<(), CommError> {
/// self.iface.send_bytes(&self.framebuffer)
/// }
/// }
///
/// impl DrawTarget for ExampleDisplay {
/// type Color = Gray8;
/// // `ExampleDisplay` uses a framebuffer and doesn't need to communicate with the display
/// // controller to draw pixel, which means that drawing operations can never fail. To reflect
/// // this the type `Infallible` was chosen as the `Error` type.
/// type Error = core::convert::Infallible;
///
/// fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
/// where
/// I: IntoIterator<Item = Pixel<Self::Color>>,
/// {
/// for Pixel(coord, color) in pixels.into_iter() {
/// // Check if the pixel coordinates are out of bounds (negative or greater than
/// // (63,63)). `DrawTarget` implementation are required to discard any out of bounds
/// // pixels without returning an error or causing a panic.
/// if let Ok((x @ 0..=63, y @ 0..=63)) = coord.try_into() {
/// // Calculate the index in the framebuffer.
/// let index: u32 = x + y * 64;
/// self.framebuffer[index as usize] = color.luma();
/// }
/// }
///
/// Ok(())
/// }
/// }
///
/// impl OriginDimensions for ExampleDisplay {
/// fn size(&self) -> Size {
/// Size::new(64, 64)
/// }
/// }
///
/// let mut display = ExampleDisplay {
/// framebuffer: [0; 4096],
/// iface: SPI1,
/// };
///
/// // Draw a circle with top-left at `(22, 22)` with a diameter of `20` and a white stroke
/// let circle = Circle::new(Point::new(22, 22), 20)
/// .into_styled(PrimitiveStyle::with_stroke(Gray8::WHITE, 1));
///
/// circle.draw(&mut display)?;
///
/// // Update the display
/// display.flush().unwrap();
/// # Ok::<(), core::convert::Infallible>(())
/// ```
///
/// # Hardware acceleration - solid rectangular fill
///
/// This example uses an imaginary display with 16bpp RGB565 colors and hardware support for
/// filling of rectangular areas with a solid color. A real display controller that supports this
/// operation is the SSD1331 with it's "Draw Rectangle" (`22h`) command which this example
/// is loosely based on.
///
/// To leverage this feature in a `DrawTarget`, the default implementation of [`fill_solid`] can be
/// overridden by a custom implementation. Instead of drawing individual pixels, this target
/// specific version will only send a single command to the display controller in one transaction.
/// Because the command size is independent of the filled area, all [`fill_solid`] calls will only
/// transmit 8 bytes to the display, which is far less then what is required to transmit each pixel
/// color inside the filled area.
/// ```rust
/// use core::convert::TryInto;
/// use embedded_graphics::{
/// pixelcolor::{raw::RawU16, Rgb565, RgbColor},
/// prelude::*,
/// primitives::{Circle, Rectangle, PrimitiveStyle, PrimitiveStyleBuilder},
/// };
/// #
/// # struct SPI1;
/// #
/// # impl SPI1 {
/// # pub fn send_bytes(&self, buf: &[u16]) -> Result<(), ()> {
/// # Ok(())
/// # }
/// # }
/// #
///
/// /// SPI communication error
/// #[derive(Debug)]
/// struct CommError;
///
/// /// An example display connected over SPI.
/// struct ExampleDisplay {
/// iface: SPI1,
/// }
///
/// impl ExampleDisplay {
/// /// Send a single pixel to the display
/// pub fn set_pixel(&self, x: u32, y: u32, color: u16) -> Result<(), CommError> {
/// // ...
///
/// Ok(())
/// }
///
/// /// Send commands to the display
/// pub fn send_commands(&self, commands: &[u8]) -> Result<(), CommError> {
/// // Send data marked as commands to the display.
///
/// Ok(())
/// }
/// }
///
/// impl DrawTarget for ExampleDisplay {
/// type Color = Rgb565;
/// type Error = CommError;
///
/// fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
/// where
/// I: IntoIterator<Item = Pixel<Self::Color>>,
/// {
/// for Pixel(coord, color) in pixels.into_iter() {
/// // Check if the pixel coordinates are out of bounds (negative or greater than
/// // (63,63)). `DrawTarget` implementation are required to discard any out of bounds
/// // pixels without returning an error or causing a panic.
/// if let Ok((x @ 0..=63, y @ 0..=63)) = coord.try_into() {
/// self.set_pixel(x, y, RawU16::from(color).into_inner())?;
/// }
/// }
///
/// Ok(())
/// }
///
/// fn fill_solid(&mut self, area: &Rectangle, color: Self::Color) -> Result<(), Self::Error> {
/// // Clamp the rectangle coordinates to the valid range by determining
/// // the intersection of the fill area and the visible display area
/// // by using Rectangle::intersection.
/// let area = area.intersection(&self.bounding_box());
///
/// // Do not send a draw rectangle command if the intersection size if zero.
/// // The size is checked by using `Rectangle::bottom_right`, which returns `None`
/// // if the size is zero.
/// let bottom_right = if let Some(bottom_right) = area.bottom_right() {
/// bottom_right
/// } else {
/// return Ok(());
/// };
///
/// self.send_commands(&[
/// // Draw rectangle command
/// 0x22,
/// // Top left X coordinate
/// area.top_left.x as u8,
/// // Top left Y coordinate
/// area.top_left.y as u8,
/// // Bottom right X coordinate
/// bottom_right.x as u8,
/// // Bottom right Y coordinate
/// bottom_right.y as u8,
/// // Fill color red channel
/// color.r(),
/// // Fill color green channel
/// color.g(),
/// // Fill color blue channel
/// color.b(),
/// ])
/// }
/// }
///
/// impl OriginDimensions for ExampleDisplay {
/// fn size(&self) -> Size {
/// Size::new(64, 64)
/// }
/// }
///
/// let mut display = ExampleDisplay { iface: SPI1 };
///
/// // Draw a rectangle with 5px red stroke and green fill.
/// // The stroke and fill can be broken down into multiple individual rectangles,
/// // so this uses `fill_solid` internally.
/// Rectangle::new(Point::new(20, 20), Size::new(50, 40))
/// .into_styled(
/// PrimitiveStyleBuilder::new()
/// .stroke_color(Rgb565::RED)
/// .stroke_width(5)
/// .fill_color(Rgb565::GREEN)
/// .build(),
/// )
/// .draw(&mut display)?;
///
/// // Draw a circle with top-left at `(5, 5)` with a diameter of `10` and a magenta stroke with
/// // cyan fill. This shape cannot be optimized by calls to `fill_solid` as it contains transparent
/// // pixels as well as pixels of different colors. It will instead delegate to `draw_iter`
/// // internally.
/// Circle::new(Point::new(5, 5), 10)
/// .into_styled(
/// PrimitiveStyleBuilder::new()
/// .stroke_color(Rgb565::MAGENTA)
/// .stroke_width(1)
/// .fill_color(Rgb565::CYAN)
/// .build(),
/// )
/// .draw(&mut display)?;
///
/// # Ok::<(), CommError>(())
/// ```
///
/// [`fill_solid`]: DrawTarget::fill_solid()
/// [`draw_iter`]: DrawTarget::draw_iter
/// [`Dimensions`]: super::geometry::Dimensions
/// [`OriginDimensions`]: super::geometry::OriginDimensions
/// [`Error` type]: DrawTarget::Error
pub trait DrawTarget: Dimensions {
/// The pixel color type the targetted display supports.
type Color: PixelColor;
/// Error type to return when a drawing operation fails.
///
/// This error is returned if an error occurred during a drawing operation. This mainly applies
/// to drivers that need to communicate with the display for each drawing operation, where a
/// communication error can occur. For drivers that use an internal framebuffer where drawing
/// operations can never fail, [`core::convert::Infallible`] can instead be used as the `Error`
/// type.
///
/// [`core::convert::Infallible`]: https://doc.rust-lang.org/stable/core/convert/enum.Infallible.html
type Error;
/// Draw individual pixels to the display without a defined order.
///
/// Due to the unordered nature of the pixel iterator, this method is likely to be the slowest
/// drawing method for a display that writes data to the hardware immediately. If possible, the
/// other methods in this trait should be implemented to improve performance when rendering
/// more contiguous pixel patterns.
fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
where
I: IntoIterator<Item = Pixel<Self::Color>>;
/// Fill a given area with an iterator providing a contiguous stream of pixel colors.
///
/// Use this method to fill an area with contiguous, non-transparent pixel colors. Pixel
/// coordinates are iterated over from the top left to the bottom right corner of the area in
/// row-first order. The provided iterator must provide pixel color values based on this
/// ordering to produce correct output.
///
/// As seen in the example below, the [`PointsIter::points`] method can be used to get an
/// iterator over all points in the provided area.
///
/// The provided iterator is not required to provide `width * height` pixels to completely fill
/// the area. In this case, `fill_contiguous` should return without error.
///
/// This method should not attempt to draw any pixels that fall outside the drawable area of the
/// target display. The `area` argument can be clipped to the drawable area using the
/// [`Rectangle::intersection`] method.
///
/// The default implementation of this method delegates to [`draw_iter`](DrawTarget::draw_iter).
///
/// # Examples
///
/// This is an example implementation of `fill_contiguous` that delegates to [`draw_iter`]. This
/// delegation behaviour is undesirable in a real application as it will be as slow as the
/// default trait implementation, however is shown here for demonstration purposes.
///
/// The example demonstrates the usage of [`Rectangle::intersection`] on the passed `area`
/// argument to only draw visible pixels. If there is no intersection between `area` and the
/// display area, no pixels will be drawn.
///
/// ```rust
/// use embedded_graphics::{
/// pixelcolor::{Gray8, GrayColor},
/// prelude::*,
/// primitives::{ContainsPoint, Rectangle},
/// };
///
/// struct ExampleDisplay;
///
/// impl DrawTarget for ExampleDisplay {
/// type Color = Gray8;
/// type Error = core::convert::Infallible;
///
/// fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
/// where
/// I: IntoIterator<Item = Pixel<Self::Color>>,
/// {
/// // Draw pixels to the display
///
/// Ok(())
/// }
///
/// fn fill_contiguous<I>(&mut self, area: &Rectangle, colors: I) -> Result<(), Self::Error>
/// where
/// I: IntoIterator<Item = Self::Color>,
/// {
/// // Clamp area to drawable part of the display target
/// let drawable_area = area.intersection(&self.bounding_box());
///
/// // Check that there are visible pixels to be drawn
/// if drawable_area.size != Size::zero() {
/// self.draw_iter(
/// area.points()
/// .zip(colors)
/// .filter(|(pos, _color)| drawable_area.contains(*pos))
/// .map(|(pos, color)| Pixel(pos, color)),
/// )
/// } else {
/// Ok(())
/// }
/// }
/// }
///
/// impl OriginDimensions for ExampleDisplay {
/// fn size(&self) -> Size {
/// Size::new(64, 64)
/// }
/// }
/// ```
///
/// [`draw_iter`]: DrawTarget::draw_iter
/// [`Rectangle::intersection`]: super::primitives::rectangle::Rectangle::intersection()
/// [`PointsIter::points`]: super::primitives::PointsIter::points
fn fill_contiguous<I>(&mut self, area: &Rectangle, colors: I) -> Result<(), Self::Error>
where
I: IntoIterator<Item = Self::Color>,
{
self.draw_iter(
area.points()
.zip(colors)
.map(|(pos, color)| Pixel(pos, color)),
)
}
/// Fill a given area with a solid color.
///
/// If the target display provides optimized hardware commands for filling a rectangular area of
/// the display with a solid color, this method should be overridden to use those commands to
/// improve performance.
///
/// The default implementation of this method calls [`fill_contiguous`](DrawTarget::fill_contiguous())
/// with an iterator that repeats the given `color` for every point in `area`.
fn fill_solid(&mut self, area: &Rectangle, color: Self::Color) -> Result<(), Self::Error> {
self.fill_contiguous(area, core::iter::repeat(color))
}
/// Fill the entire display with a solid color.
///
/// If the target hardware supports a more optimized way of filling the entire display with a
/// solid color, this method should be overridden to use those commands.
///
/// The default implementation of this method delegates to [`fill_solid`] to fill the
/// [`bounding_box`] returned by the [`Dimensions`] implementation.
///
/// [`Dimensions`]: super::geometry::Dimensions
/// [`bounding_box`]: super::geometry::Dimensions::bounding_box
/// [`fill_solid`]: DrawTarget::fill_solid()
fn clear(&mut self, color: Self::Color) -> Result<(), Self::Error> {
self.fill_solid(&self.bounding_box(), color)
}
}