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use std::collections::VecDeque;
use std::sync::{Condvar, Mutex};
use std::time::Duration;
pub struct Queue<T> {
state: Mutex<State<T>>,
popper_cv: Condvar,
bounded_cv: Condvar,
bound: usize,
}
struct State<T> {
items: VecDeque<T>,
}
impl<T> Queue<T> {
pub fn new(bound: usize) -> Queue<T> {
Queue {
state: Mutex::new(State {
items: VecDeque::new(),
}),
popper_cv: Condvar::new(),
bounded_cv: Condvar::new(),
bound,
}
}
pub fn push(&self, item: T) {
self.state.lock().unwrap().items.push_back(item);
self.popper_cv.notify_one();
}
pub fn push_bounded(&self, item: T) {
let locked_state = self.state.lock().unwrap();
let mut state = self
.bounded_cv
.wait_while(locked_state, |s| s.items.len() >= self.bound)
.unwrap();
state.items.push_back(item);
self.popper_cv.notify_one();
}
pub fn pop(&self, timeout: Duration) -> Option<T> {
let (mut state, result) = self
.popper_cv
.wait_timeout_while(self.state.lock().unwrap(), timeout, |s| s.items.is_empty())
.unwrap();
if result.timed_out() {
None
} else {
let value = state.items.pop_front()?;
if state.items.len() < self.bound {
self.bounded_cv.notify_one();
}
Some(value)
}
}
pub fn try_pop_all(&self) -> Vec<T> {
let mut state = self.state.lock().unwrap();
let result = state.items.drain(..).collect();
self.bounded_cv.notify_all();
result
}
}