1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556
use crate::loom::sync::atomic::AtomicU8;
use crate::loom::sync::Mutex;
use crate::util::linked_list::{self, LinkedList};
use std::cell::UnsafeCell;
use std::future::Future;
use std::marker::PhantomPinned;
use std::pin::Pin;
use std::ptr::NonNull;
use std::sync::atomic::Ordering::SeqCst;
use std::task::{Context, Poll, Waker};
/// Notify a single task to wake up.
///
/// `Notify` provides a basic mechanism to notify a single task of an event.
/// `Notify` itself does not carry any data. Instead, it is to be used to signal
/// another task to perform an operation.
///
/// `Notify` can be thought of as a [`Semaphore`] starting with 0 permits.
/// [`notified().await`] waits for a permit to become available, and [`notify()`]
/// sets a permit **if there currently are no available permits**.
///
/// The synchronization details of `Notify` are similar to
/// [`thread::park`][park] and [`Thread::unpark`][unpark] from std. A [`Notify`]
/// value contains a single permit. [`notified().await`] waits for the permit to
/// be made available, consumes the permit, and resumes. [`notify()`] sets the
/// permit, waking a pending task if there is one.
///
/// If `notify()` is called **before** `notfied().await`, then the next call to
/// `notified().await` will complete immediately, consuming the permit. Any
/// subsequent calls to `notified().await` will wait for a new permit.
///
/// If `notify()` is called **multiple** times before `notified().await`, only a
/// **single** permit is stored. The next call to `notified().await` will
/// complete immediately, but the one after will wait for a new permit.
///
/// # Examples
///
/// Basic usage.
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// tokio::spawn(async move {
/// notify2.notified().await;
/// println!("received notification");
/// });
///
/// println!("sending notification");
/// notify.notify();
/// }
/// ```
///
/// Unbound mpsc channel.
///
/// ```
/// use tokio::sync::Notify;
///
/// use std::collections::VecDeque;
/// use std::sync::Mutex;
///
/// struct Channel<T> {
/// values: Mutex<VecDeque<T>>,
/// notify: Notify,
/// }
///
/// impl<T> Channel<T> {
/// pub fn send(&self, value: T) {
/// self.values.lock().unwrap()
/// .push_back(value);
///
/// // Notify the consumer a value is available
/// self.notify.notify();
/// }
///
/// pub async fn recv(&self) -> T {
/// loop {
/// // Drain values
/// if let Some(value) = self.values.lock().unwrap().pop_front() {
/// return value;
/// }
///
/// // Wait for values to be available
/// self.notify.notified().await;
/// }
/// }
/// }
/// ```
///
/// [park]: std::thread::park
/// [unpark]: std::thread::Thread::unpark
/// [`notified().await`]: Notify::notified()
/// [`notify()`]: Notify::notify()
/// [`Semaphore`]: crate::sync::Semaphore
#[derive(Debug)]
pub struct Notify {
state: AtomicU8,
waiters: Mutex<LinkedList<Waiter>>,
}
#[derive(Debug)]
struct Waiter {
/// Intrusive linked-list pointers
pointers: linked_list::Pointers<Waiter>,
/// Waiting task's waker
waker: Option<Waker>,
/// `true` if the notification has been assigned to this waiter.
notified: bool,
/// Should not be `Unpin`.
_p: PhantomPinned,
}
/// Future returned from `notified()`
#[derive(Debug)]
struct Notified<'a> {
/// The `Notify` being received on.
notify: &'a Notify,
/// The current state of the receiving process.
state: State,
/// Entry in the waiter `LinkedList`.
waiter: UnsafeCell<Waiter>,
}
unsafe impl<'a> Send for Notified<'a> {}
unsafe impl<'a> Sync for Notified<'a> {}
#[derive(Debug)]
enum State {
Init,
Waiting,
Done,
}
/// Initial "idle" state
const EMPTY: u8 = 0;
/// One or more threads are currently waiting to be notified.
const WAITING: u8 = 1;
/// Pending notification
const NOTIFIED: u8 = 2;
impl Notify {
/// Create a new `Notify`, initialized without a permit.
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
///
/// let notify = Notify::new();
/// ```
pub fn new() -> Notify {
Notify {
state: AtomicU8::new(0),
waiters: Mutex::new(LinkedList::new()),
}
}
/// Wait for a notification.
///
/// Each `Notify` value holds a single permit. If a permit is available from
/// an earlier call to [`notify()`], then `notified().await` will complete
/// immediately, consuming that permit. Otherwise, `notified().await` waits
/// for a permit to be made available by the next call to `notify()`.
///
/// [`notify()`]: Notify::notify
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// tokio::spawn(async move {
/// notify2.notified().await;
/// println!("received notification");
/// });
///
/// println!("sending notification");
/// notify.notify();
/// }
/// ```
pub async fn notified(&self) {
Notified {
notify: self,
state: State::Init,
waiter: UnsafeCell::new(Waiter {
pointers: linked_list::Pointers::new(),
waker: None,
notified: false,
_p: PhantomPinned,
}),
}
.await
}
/// Notifies a waiting task
///
/// If a task is currently waiting, that task is notified. Otherwise, a
/// permit is stored in this `Notify` value and the **next** call to
/// [`notified().await`] will complete immediately consuming the permit made
/// available by this call to `notify()`.
///
/// At most one permit may be stored by `Notify`. Many sequential calls to
/// `notify` will result in a single permit being stored. The next call to
/// `notified().await` will complete immediately, but the one after that
/// will wait.
///
/// [`notified().await`]: Notify::notified()
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// tokio::spawn(async move {
/// notify2.notified().await;
/// println!("received notification");
/// });
///
/// println!("sending notification");
/// notify.notify();
/// }
/// ```
pub fn notify(&self) {
// Load the current state
let mut curr = self.state.load(SeqCst);
// If the state is `EMPTY`, transition to `NOTIFIED` and return.
while let EMPTY | NOTIFIED = curr {
// The compare-exchange from `NOTIFIED` -> `NOTIFIED` is intended. A
// happens-before synchronization must happen between this atomic
// operation and a task calling `notified().await`.
let res = self.state.compare_exchange(curr, NOTIFIED, SeqCst, SeqCst);
match res {
// No waiters, no further work to do
Ok(_) => return,
Err(actual) => {
curr = actual;
}
}
}
// There are waiters, the lock must be acquired to notify.
let mut waiters = self.waiters.lock().unwrap();
// The state must be reloaded while the lock is held. The state may only
// transition out of WAITING while the lock is held.
curr = self.state.load(SeqCst);
if let Some(waker) = notify_locked(&mut waiters, &self.state, curr) {
drop(waiters);
waker.wake();
}
}
}
impl Default for Notify {
fn default() -> Notify {
Notify::new()
}
}
fn notify_locked(waiters: &mut LinkedList<Waiter>, state: &AtomicU8, curr: u8) -> Option<Waker> {
loop {
match curr {
EMPTY | NOTIFIED => {
let res = state.compare_exchange(curr, NOTIFIED, SeqCst, SeqCst);
match res {
Ok(_) => return None,
Err(actual) => {
assert!(actual == EMPTY || actual == NOTIFIED);
state.store(NOTIFIED, SeqCst);
return None;
}
}
}
WAITING => {
// At this point, it is guaranteed that the state will not
// concurrently change as holding the lock is required to
// transition **out** of `WAITING`.
//
// Get a pending waiter
let mut waiter = waiters.pop_back().unwrap();
// Safety: `waiters` lock is still held.
let waiter = unsafe { waiter.as_mut() };
assert!(!waiter.notified);
waiter.notified = true;
let waker = waiter.waker.take();
if waiters.is_empty() {
// As this the **final** waiter in the list, the state
// must be transitioned to `EMPTY`. As transitioning
// **from** `WAITING` requires the lock to be held, a
// `store` is sufficient.
state.store(EMPTY, SeqCst);
}
return waker;
}
_ => unreachable!(),
}
}
}
// ===== impl Notified =====
impl Notified<'_> {
/// A custom `project` implementation is used in place of `pin-project-lite`
/// as a custom drop implementation is needed.
fn project(self: Pin<&mut Self>) -> (&Notify, &mut State, &UnsafeCell<Waiter>) {
unsafe {
// Safety: both `notify` and `state` are `Unpin`.
is_unpin::<&Notify>();
is_unpin::<AtomicU8>();
let me = self.get_unchecked_mut();
(&me.notify, &mut me.state, &me.waiter)
}
}
}
impl Future for Notified<'_> {
type Output = ();
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<()> {
use State::*;
let (notify, state, waiter) = self.project();
loop {
match *state {
Init => {
// Optimistically try acquiring a pending notification
let res = notify
.state
.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst);
if res.is_ok() {
// Acquired the notification
*state = Done;
return Poll::Ready(());
}
// Acquire the lock and attempt to transition to the waiting
// state.
let mut waiters = notify.waiters.lock().unwrap();
// Reload the state with the lock held
let mut curr = notify.state.load(SeqCst);
// Transition the state to WAITING.
loop {
match curr {
EMPTY => {
// Transition to WAITING
let res = notify
.state
.compare_exchange(EMPTY, WAITING, SeqCst, SeqCst);
if let Err(actual) = res {
assert_eq!(actual, NOTIFIED);
curr = actual;
} else {
break;
}
}
WAITING => break,
NOTIFIED => {
// Try consuming the notification
let res = notify
.state
.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst);
match res {
Ok(_) => {
// Acquired the notification
*state = Done;
return Poll::Ready(());
}
Err(actual) => {
assert_eq!(actual, EMPTY);
curr = actual;
}
}
}
_ => unreachable!(),
}
}
// Safety: called while locked.
unsafe {
(*waiter.get()).waker = Some(cx.waker().clone());
}
// Insert the waiter into the linked list
//
// safety: pointers from `UnsafeCell` are never null.
waiters.push_front(unsafe { NonNull::new_unchecked(waiter.get()) });
*state = Waiting;
}
Waiting => {
// Currently in the "Waiting" state, implying the caller has
// a waiter stored in the waiter list (guarded by
// `notify.waiters`). In order to access the waker fields,
// we must hold the lock.
let waiters = notify.waiters.lock().unwrap();
// Safety: called while locked
let w = unsafe { &mut *waiter.get() };
if w.notified {
// Our waker has been notified. Reset the fields and
// remove it from the list.
w.waker = None;
w.notified = false;
*state = Done;
} else {
// Update the waker, if necessary.
if !w.waker.as_ref().unwrap().will_wake(cx.waker()) {
w.waker = Some(cx.waker().clone());
}
return Poll::Pending;
}
// Explicit drop of the lock to indicate the scope that the
// lock is held. Because holding the lock is required to
// ensure safe access to fields not held within the lock, it
// is helpful to visualize the scope of the critical
// section.
drop(waiters);
}
Done => {
return Poll::Ready(());
}
}
}
}
}
impl Drop for Notified<'_> {
fn drop(&mut self) {
use State::*;
// Safety: The type only transitions to a "Waiting" state when pinned.
let (notify, state, waiter) = unsafe { Pin::new_unchecked(self).project() };
// This is where we ensure safety. The `Notified` value is being
// dropped, which means we must ensure that the waiter entry is no
// longer stored in the linked list.
if let Waiting = *state {
let mut notify_state = WAITING;
let mut waiters = notify.waiters.lock().unwrap();
// `Notify.state` may be in any of the three states (Empty, Waiting,
// Notified). It doesn't actually matter what the atomic is set to
// at this point. We hold the lock and will ensure the atomic is in
// the correct state once th elock is dropped.
//
// Because the atomic state is not checked, at first glance, it may
// seem like this routine does not handle the case where the
// receiver is notified but has not yet observed the notification.
// If this happens, no matter how many notifications happen between
// this receiver being notified and the receive future dropping, all
// we need to do is ensure that one notification is returned back to
// the `Notify`. This is done by calling `notify_locked` if `self`
// has the `notified` flag set.
// remove the entry from the list
//
// safety: the waiter is only added to `waiters` by virtue of it
// being the only `LinkedList` available to the type.
unsafe { waiters.remove(NonNull::new_unchecked(waiter.get())) };
if waiters.is_empty() {
notify_state = EMPTY;
// If the state *should* be `NOTIFIED`, the call to
// `notify_locked` below will end up doing the
// `store(NOTIFIED)`. If a concurrent receiver races and
// observes the incorrect `EMPTY` state, it will then obtain the
// lock and block until `notify.state` is in the correct final
// state.
notify.state.store(EMPTY, SeqCst);
}
// See if the node was notified but not received. In this case, the
// notification must be sent to another waiter.
//
// Safety: with the entry removed from the linked list, there can be
// no concurrent access to the entry
let notified = unsafe { (*waiter.get()).notified };
if notified {
if let Some(waker) = notify_locked(&mut waiters, ¬ify.state, notify_state) {
drop(waiters);
waker.wake();
}
}
}
}
}
/// # Safety
///
/// `Waiter` is forced to be !Unpin.
unsafe impl linked_list::Link for Waiter {
type Handle = NonNull<Waiter>;
type Target = Waiter;
fn as_raw(handle: &NonNull<Waiter>) -> NonNull<Waiter> {
*handle
}
unsafe fn from_raw(ptr: NonNull<Waiter>) -> NonNull<Waiter> {
ptr
}
unsafe fn pointers(mut target: NonNull<Waiter>) -> NonNull<linked_list::Pointers<Waiter>> {
NonNull::from(&mut target.as_mut().pointers)
}
}
fn is_unpin<T: Unpin>() {}