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//! An implementation of asynchronous process management for Tokio.
//!
//! This module provides a [`Command`] struct that imitates the interface of the
//! [`std::process::Command`] type in the standard library, but provides asynchronous versions of
//! functions that create processes. These functions (`spawn`, `status`, `output` and their
//! variants) return "future aware" types that interoperate with Tokio. The asynchronous process
//! support is provided through signal handling on Unix and system APIs on Windows.
//!
//! [`std::process::Command`]: std::process::Command
//!
//! # Examples
//!
//! Here's an example program which will spawn `echo hello world` and then wait
//! for it complete.
//!
//! ```no_run
//! use tokio::process::Command;
//!
//! #[tokio::main]
//! async fn main() -> Result<(), Box<dyn std::error::Error>> {
//! // The usage is similar as with the standard library's `Command` type
//! let mut child = Command::new("echo")
//! .arg("hello")
//! .arg("world")
//! .spawn()
//! .expect("failed to spawn");
//!
//! // Await until the command completes
//! let status = child.wait().await?;
//! println!("the command exited with: {}", status);
//! Ok(())
//! }
//! ```
//!
//! Next, let's take a look at an example where we not only spawn `echo hello
//! world` but we also capture its output.
//!
//! ```no_run
//! use tokio::process::Command;
//!
//! #[tokio::main]
//! async fn main() -> Result<(), Box<dyn std::error::Error>> {
//! // Like above, but use `output` which returns a future instead of
//! // immediately returning the `Child`.
//! let output = Command::new("echo").arg("hello").arg("world")
//! .output();
//!
//! let output = output.await?;
//!
//! assert!(output.status.success());
//! assert_eq!(output.stdout, b"hello world\n");
//! Ok(())
//! }
//! ```
//!
//! We can also read input line by line.
//!
//! ```no_run
//! use tokio::io::{BufReader, AsyncBufReadExt};
//! use tokio::process::Command;
//!
//! use std::process::Stdio;
//!
//! #[tokio::main]
//! async fn main() -> Result<(), Box<dyn std::error::Error>> {
//! let mut cmd = Command::new("cat");
//!
//! // Specify that we want the command's standard output piped back to us.
//! // By default, standard input/output/error will be inherited from the
//! // current process (for example, this means that standard input will
//! // come from the keyboard and standard output/error will go directly to
//! // the terminal if this process is invoked from the command line).
//! cmd.stdout(Stdio::piped());
//!
//! let mut child = cmd.spawn()
//! .expect("failed to spawn command");
//!
//! let stdout = child.stdout.take()
//! .expect("child did not have a handle to stdout");
//!
//! let mut reader = BufReader::new(stdout).lines();
//!
//! // Ensure the child process is spawned in the runtime so it can
//! // make progress on its own while we await for any output.
//! tokio::spawn(async move {
//! let status = child.wait().await
//! .expect("child process encountered an error");
//!
//! println!("child status was: {}", status);
//! });
//!
//! while let Some(line) = reader.next_line().await? {
//! println!("Line: {}", line);
//! }
//!
//! Ok(())
//! }
//! ```
//!
//! Here is another example using `sort` writing into the child process
//! standard input, capturing the output of the sorted text.
//!
//! ```no_run
//! use tokio::io::AsyncWriteExt;
//! use tokio::process::Command;
//!
//! use std::process::Stdio;
//!
//! #[tokio::main]
//! async fn main() -> Result<(), Box<dyn std::error::Error>> {
//! let mut cmd = Command::new("sort");
//!
//! // Specifying that we want pipe both the output and the input.
//! // Similarly to capturing the output, by configuring the pipe
//! // to stdin it can now be used as an asynchronous writer.
//! cmd.stdout(Stdio::piped());
//! cmd.stdin(Stdio::piped());
//!
//! let mut child = cmd.spawn().expect("failed to spawn command");
//!
//! // These are the animals we want to sort
//! let animals: &[&str] = &["dog", "bird", "frog", "cat", "fish"];
//!
//! let mut stdin = child
//! .stdin
//! .take()
//! .expect("child did not have a handle to stdin");
//!
//! // Write our animals to the child process
//! // Note that the behavior of `sort` is to buffer _all input_ before writing any output.
//! // In the general sense, it is recommended to write to the child in a separate task as
//! // awaiting its exit (or output) to avoid deadlocks (for example, the child tries to write
//! // some output but gets stuck waiting on the parent to read from it, meanwhile the parent
//! // is stuck waiting to write its input completely before reading the output).
//! stdin
//! .write(animals.join("\n").as_bytes())
//! .await
//! .expect("could not write to stdin");
//!
//! // We drop the handle here which signals EOF to the child process.
//! // This tells the child process that it there is no more data on the pipe.
//! drop(stdin);
//!
//! let op = child.wait_with_output().await?;
//!
//! // Results should come back in sorted order
//! assert_eq!(op.stdout, "bird\ncat\ndog\nfish\nfrog\n".as_bytes());
//!
//! Ok(())
//! }
//! ```
//!
//! With some coordination, we can also pipe the output of one command into
//! another.
//!
//! ```no_run
//! use tokio::join;
//! use tokio::process::Command;
//! use std::convert::TryInto;
//! use std::process::Stdio;
//!
//! #[tokio::main]
//! async fn main() -> Result<(), Box<dyn std::error::Error>> {
//! let mut echo = Command::new("echo")
//! .arg("hello world!")
//! .stdout(Stdio::piped())
//! .spawn()
//! .expect("failed to spawn echo");
//!
//! let tr_stdin: Stdio = echo
//! .stdout
//! .take()
//! .unwrap()
//! .try_into()
//! .expect("failed to convert to Stdio");
//!
//! let tr = Command::new("tr")
//! .arg("a-z")
//! .arg("A-Z")
//! .stdin(tr_stdin)
//! .stdout(Stdio::piped())
//! .spawn()
//! .expect("failed to spawn tr");
//!
//! let (echo_result, tr_output) = join!(echo.wait(), tr.wait_with_output());
//!
//! assert!(echo_result.unwrap().success());
//!
//! let tr_output = tr_output.expect("failed to await tr");
//! assert!(tr_output.status.success());
//!
//! assert_eq!(tr_output.stdout, b"HELLO WORLD!\n");
//!
//! Ok(())
//! }
//! ```
//!
//! # Caveats
//!
//! ## Dropping/Cancellation
//!
//! Similar to the behavior to the standard library, and unlike the futures
//! paradigm of dropping-implies-cancellation, a spawned process will, by
//! default, continue to execute even after the `Child` handle has been dropped.
//!
//! The [`Command::kill_on_drop`] method can be used to modify this behavior
//! and kill the child process if the `Child` wrapper is dropped before it
//! has exited.
//!
//! ## Unix Processes
//!
//! On Unix platforms processes must be "reaped" by their parent process after
//! they have exited in order to release all OS resources. A child process which
//! has exited, but has not yet been reaped by its parent is considered a "zombie"
//! process. Such processes continue to count against limits imposed by the system,
//! and having too many zombie processes present can prevent additional processes
//! from being spawned.
//!
//! The tokio runtime will, on a best-effort basis, attempt to reap and clean up
//! any process which it has spawned. No additional guarantees are made with regards
//! how quickly or how often this procedure will take place.
//!
//! It is recommended to avoid dropping a [`Child`] process handle before it has been
//! fully `await`ed if stricter cleanup guarantees are required.
//!
//! [`Command`]: crate::process::Command
//! [`Command::kill_on_drop`]: crate::process::Command::kill_on_drop
//! [`Child`]: crate::process::Child
#[path = "unix/mod.rs"]
#[cfg(unix)]
mod imp;
#[cfg(unix)]
pub(crate) mod unix {
pub(crate) use super::imp::*;
}
#[path = "windows.rs"]
#[cfg(windows)]
mod imp;
mod kill;
use crate::io::{AsyncRead, AsyncWrite, ReadBuf};
use crate::process::kill::Kill;
use std::convert::TryInto;
use std::ffi::OsStr;
use std::future::Future;
use std::io;
#[cfg(unix)]
use std::os::unix::process::CommandExt;
#[cfg(windows)]
use std::os::windows::io::{AsRawHandle, RawHandle};
#[cfg(windows)]
use std::os::windows::process::CommandExt;
use std::path::Path;
use std::pin::Pin;
use std::process::{Command as StdCommand, ExitStatus, Output, Stdio};
use std::task::Context;
use std::task::Poll;
/// This structure mimics the API of [`std::process::Command`] found in the standard library, but
/// replaces functions that create a process with an asynchronous variant. The main provided
/// asynchronous functions are [spawn](Command::spawn), [status](Command::status), and
/// [output](Command::output).
///
/// `Command` uses asynchronous versions of some `std` types (for example [`Child`]).
///
/// [`std::process::Command`]: std::process::Command
/// [`Child`]: struct@Child
#[derive(Debug)]
pub struct Command {
std: StdCommand,
kill_on_drop: bool,
}
pub(crate) struct SpawnedChild {
child: imp::Child,
stdin: Option<imp::ChildStdio>,
stdout: Option<imp::ChildStdio>,
stderr: Option<imp::ChildStdio>,
}
impl Command {
/// Constructs a new `Command` for launching the program at
/// path `program`, with the following default configuration:
///
/// * No arguments to the program
/// * Inherit the current process's environment
/// * Inherit the current process's working directory
/// * Inherit stdin/stdout/stderr for `spawn` or `status`, but create pipes for `output`
///
/// Builder methods are provided to change these defaults and
/// otherwise configure the process.
///
/// If `program` is not an absolute path, the `PATH` will be searched in
/// an OS-defined way.
///
/// The search path to be used may be controlled by setting the
/// `PATH` environment variable on the Command,
/// but this has some implementation limitations on Windows
/// (see issue [rust-lang/rust#37519]).
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
/// let command = Command::new("sh");
/// ```
///
/// [rust-lang/rust#37519]: https://github.com/rust-lang/rust/issues/37519
pub fn new<S: AsRef<OsStr>>(program: S) -> Command {
Self::from(StdCommand::new(program))
}
/// Cheaply convert to a `&std::process::Command` for places where the type from the standard
/// library is expected.
pub fn as_std(&self) -> &StdCommand {
&self.std
}
/// Adds an argument to pass to the program.
///
/// Only one argument can be passed per use. So instead of:
///
/// ```no_run
/// tokio::process::Command::new("sh")
/// .arg("-C /path/to/repo");
/// ```
///
/// usage would be:
///
/// ```no_run
/// tokio::process::Command::new("sh")
/// .arg("-C")
/// .arg("/path/to/repo");
/// ```
///
/// To pass multiple arguments see [`args`].
///
/// [`args`]: method@Self::args
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
///
/// let command = Command::new("ls")
/// .arg("-l")
/// .arg("-a");
/// ```
pub fn arg<S: AsRef<OsStr>>(&mut self, arg: S) -> &mut Command {
self.std.arg(arg);
self
}
/// Adds multiple arguments to pass to the program.
///
/// To pass a single argument see [`arg`].
///
/// [`arg`]: method@Self::arg
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
///
/// let command = Command::new("ls")
/// .args(&["-l", "-a"]);
/// ```
pub fn args<I, S>(&mut self, args: I) -> &mut Command
where
I: IntoIterator<Item = S>,
S: AsRef<OsStr>,
{
self.std.args(args);
self
}
/// Inserts or updates an environment variable mapping.
///
/// Note that environment variable names are case-insensitive (but case-preserving) on Windows,
/// and case-sensitive on all other platforms.
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
///
/// let command = Command::new("ls")
/// .env("PATH", "/bin");
/// ```
pub fn env<K, V>(&mut self, key: K, val: V) -> &mut Command
where
K: AsRef<OsStr>,
V: AsRef<OsStr>,
{
self.std.env(key, val);
self
}
/// Adds or updates multiple environment variable mappings.
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
/// use std::process::{Stdio};
/// use std::env;
/// use std::collections::HashMap;
///
/// let filtered_env : HashMap<String, String> =
/// env::vars().filter(|&(ref k, _)|
/// k == "TERM" || k == "TZ" || k == "LANG" || k == "PATH"
/// ).collect();
///
/// let command = Command::new("printenv")
/// .stdin(Stdio::null())
/// .stdout(Stdio::inherit())
/// .env_clear()
/// .envs(&filtered_env);
/// ```
pub fn envs<I, K, V>(&mut self, vars: I) -> &mut Command
where
I: IntoIterator<Item = (K, V)>,
K: AsRef<OsStr>,
V: AsRef<OsStr>,
{
self.std.envs(vars);
self
}
/// Removes an environment variable mapping.
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
///
/// let command = Command::new("ls")
/// .env_remove("PATH");
/// ```
pub fn env_remove<K: AsRef<OsStr>>(&mut self, key: K) -> &mut Command {
self.std.env_remove(key);
self
}
/// Clears the entire environment map for the child process.
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
///
/// let command = Command::new("ls")
/// .env_clear();
/// ```
pub fn env_clear(&mut self) -> &mut Command {
self.std.env_clear();
self
}
/// Sets the working directory for the child process.
///
/// # Platform-specific behavior
///
/// If the program path is relative (e.g., `"./script.sh"`), it's ambiguous
/// whether it should be interpreted relative to the parent's working
/// directory or relative to `current_dir`. The behavior in this case is
/// platform specific and unstable, and it's recommended to use
/// [`canonicalize`] to get an absolute program path instead.
///
/// [`canonicalize`]: crate::fs::canonicalize()
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
///
/// let command = Command::new("ls")
/// .current_dir("/bin");
/// ```
pub fn current_dir<P: AsRef<Path>>(&mut self, dir: P) -> &mut Command {
self.std.current_dir(dir);
self
}
/// Sets configuration for the child process's standard input (stdin) handle.
///
/// Defaults to [`inherit`] when used with `spawn` or `status`, and
/// defaults to [`piped`] when used with `output`.
///
/// [`inherit`]: std::process::Stdio::inherit
/// [`piped`]: std::process::Stdio::piped
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use std::process::{Stdio};
/// use tokio::process::Command;
///
/// let command = Command::new("ls")
/// .stdin(Stdio::null());
/// ```
pub fn stdin<T: Into<Stdio>>(&mut self, cfg: T) -> &mut Command {
self.std.stdin(cfg);
self
}
/// Sets configuration for the child process's standard output (stdout) handle.
///
/// Defaults to [`inherit`] when used with `spawn` or `status`, and
/// defaults to [`piped`] when used with `output`.
///
/// [`inherit`]: std::process::Stdio::inherit
/// [`piped`]: std::process::Stdio::piped
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
/// use std::process::Stdio;
///
/// let command = Command::new("ls")
/// .stdout(Stdio::null());
/// ```
pub fn stdout<T: Into<Stdio>>(&mut self, cfg: T) -> &mut Command {
self.std.stdout(cfg);
self
}
/// Sets configuration for the child process's standard error (stderr) handle.
///
/// Defaults to [`inherit`] when used with `spawn` or `status`, and
/// defaults to [`piped`] when used with `output`.
///
/// [`inherit`]: std::process::Stdio::inherit
/// [`piped`]: std::process::Stdio::piped
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
/// use std::process::{Stdio};
///
/// let command = Command::new("ls")
/// .stderr(Stdio::null());
/// ```
pub fn stderr<T: Into<Stdio>>(&mut self, cfg: T) -> &mut Command {
self.std.stderr(cfg);
self
}
/// Controls whether a `kill` operation should be invoked on a spawned child
/// process when its corresponding `Child` handle is dropped.
///
/// By default, this value is assumed to be `false`, meaning the next spawned
/// process will not be killed on drop, similar to the behavior of the standard
/// library.
///
/// # Caveats
///
/// On Unix platforms processes must be "reaped" by their parent process after
/// they have exited in order to release all OS resources. A child process which
/// has exited, but has not yet been reaped by its parent is considered a "zombie"
/// process. Such processes continue to count against limits imposed by the system,
/// and having too many zombie processes present can prevent additional processes
/// from being spawned.
///
/// Although issuing a `kill` signal to the child process is a synchronous
/// operation, the resulting zombie process cannot be `.await`ed inside of the
/// destructor to avoid blocking other tasks. The tokio runtime will, on a
/// best-effort basis, attempt to reap and clean up such processes in the
/// background, but makes no additional guarantees are made with regards
/// how quickly or how often this procedure will take place.
///
/// If stronger guarantees are required, it is recommended to avoid dropping
/// a [`Child`] handle where possible, and instead utilize `child.wait().await`
/// or `child.kill().await` where possible.
pub fn kill_on_drop(&mut self, kill_on_drop: bool) -> &mut Command {
self.kill_on_drop = kill_on_drop;
self
}
/// Sets the [process creation flags][1] to be passed to `CreateProcess`.
///
/// These will always be ORed with `CREATE_UNICODE_ENVIRONMENT`.
///
/// [1]: https://msdn.microsoft.com/en-us/library/windows/desktop/ms684863(v=vs.85).aspx
#[cfg(windows)]
#[cfg_attr(docsrs, doc(cfg(windows)))]
pub fn creation_flags(&mut self, flags: u32) -> &mut Command {
self.std.creation_flags(flags);
self
}
/// Sets the child process's user ID. This translates to a
/// `setuid` call in the child process. Failure in the `setuid`
/// call will cause the spawn to fail.
#[cfg(unix)]
#[cfg_attr(docsrs, doc(cfg(unix)))]
pub fn uid(&mut self, id: u32) -> &mut Command {
self.std.uid(id);
self
}
/// Similar to `uid` but sets the group ID of the child process. This has
/// the same semantics as the `uid` field.
#[cfg(unix)]
#[cfg_attr(docsrs, doc(cfg(unix)))]
pub fn gid(&mut self, id: u32) -> &mut Command {
self.std.gid(id);
self
}
/// Sets executable argument.
///
/// Set the first process argument, `argv[0]`, to something other than the
/// default executable path.
#[cfg(unix)]
#[cfg_attr(docsrs, doc(cfg(unix)))]
pub fn arg0<S>(&mut self, arg: S) -> &mut Command
where
S: AsRef<OsStr>,
{
self.std.arg0(arg);
self
}
/// Schedules a closure to be run just before the `exec` function is
/// invoked.
///
/// The closure is allowed to return an I/O error whose OS error code will
/// be communicated back to the parent and returned as an error from when
/// the spawn was requested.
///
/// Multiple closures can be registered and they will be called in order of
/// their registration. If a closure returns `Err` then no further closures
/// will be called and the spawn operation will immediately return with a
/// failure.
///
/// # Safety
///
/// This closure will be run in the context of the child process after a
/// `fork`. This primarily means that any modifications made to memory on
/// behalf of this closure will **not** be visible to the parent process.
/// This is often a very constrained environment where normal operations
/// like `malloc` or acquiring a mutex are not guaranteed to work (due to
/// other threads perhaps still running when the `fork` was run).
///
/// This also means that all resources such as file descriptors and
/// memory-mapped regions got duplicated. It is your responsibility to make
/// sure that the closure does not violate library invariants by making
/// invalid use of these duplicates.
///
/// When this closure is run, aspects such as the stdio file descriptors and
/// working directory have successfully been changed, so output to these
/// locations may not appear where intended.
#[cfg(unix)]
#[cfg_attr(docsrs, doc(cfg(unix)))]
pub unsafe fn pre_exec<F>(&mut self, f: F) -> &mut Command
where
F: FnMut() -> io::Result<()> + Send + Sync + 'static,
{
self.std.pre_exec(f);
self
}
/// Sets the process group ID (PGID) of the child process. Equivalent to a
/// setpgid call in the child process, but may be more efficient.
///
/// Process groups determine which processes receive signals.
///
/// **Note**: This is an [unstable API][unstable] but will be stabilised once
/// tokio's MSRV is sufficiently new. See [the documentation on
/// unstable features][unstable] for details about using unstable features.
///
/// If you want similar behaviour without using this unstable feature you can
/// create a [`std::process::Command`] and convert that into a
/// [`tokio::process::Command`] using the `From` trait.
///
/// [unstable]: crate#unstable-features
/// [`tokio::process::Command`]: crate::process::Command
///
/// ```no_run
/// use tokio::process::Command;
///
/// let command = Command::new("ls")
/// .process_group(0);
/// ```
#[cfg(unix)]
#[cfg(tokio_unstable)]
#[cfg_attr(docsrs, doc(cfg(all(unix, tokio_unstable))))]
pub fn process_group(&mut self, pgroup: i32) -> &mut Command {
self.std.process_group(pgroup);
self
}
/// Executes the command as a child process, returning a handle to it.
///
/// By default, stdin, stdout and stderr are inherited from the parent.
///
/// This method will spawn the child process synchronously and return a
/// handle to a future-aware child process. The `Child` returned implements
/// `Future` itself to acquire the `ExitStatus` of the child, and otherwise
/// the `Child` has methods to acquire handles to the stdin, stdout, and
/// stderr streams.
///
/// All I/O this child does will be associated with the current default
/// event loop.
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
///
/// async fn run_ls() -> std::process::ExitStatus {
/// Command::new("ls")
/// .spawn()
/// .expect("ls command failed to start")
/// .wait()
/// .await
/// .expect("ls command failed to run")
/// }
/// ```
///
/// # Caveats
///
/// ## Dropping/Cancellation
///
/// Similar to the behavior to the standard library, and unlike the futures
/// paradigm of dropping-implies-cancellation, a spawned process will, by
/// default, continue to execute even after the `Child` handle has been dropped.
///
/// The [`Command::kill_on_drop`] method can be used to modify this behavior
/// and kill the child process if the `Child` wrapper is dropped before it
/// has exited.
///
/// ## Unix Processes
///
/// On Unix platforms processes must be "reaped" by their parent process after
/// they have exited in order to release all OS resources. A child process which
/// has exited, but has not yet been reaped by its parent is considered a "zombie"
/// process. Such processes continue to count against limits imposed by the system,
/// and having too many zombie processes present can prevent additional processes
/// from being spawned.
///
/// The tokio runtime will, on a best-effort basis, attempt to reap and clean up
/// any process which it has spawned. No additional guarantees are made with regards
/// how quickly or how often this procedure will take place.
///
/// It is recommended to avoid dropping a [`Child`] process handle before it has been
/// fully `await`ed if stricter cleanup guarantees are required.
///
/// [`Command`]: crate::process::Command
/// [`Command::kill_on_drop`]: crate::process::Command::kill_on_drop
/// [`Child`]: crate::process::Child
///
/// # Errors
///
/// On Unix platforms this method will fail with `std::io::ErrorKind::WouldBlock`
/// if the system process limit is reached (which includes other applications
/// running on the system).
pub fn spawn(&mut self) -> io::Result<Child> {
imp::spawn_child(&mut self.std).map(|spawned_child| Child {
child: FusedChild::Child(ChildDropGuard {
inner: spawned_child.child,
kill_on_drop: self.kill_on_drop,
}),
stdin: spawned_child.stdin.map(|inner| ChildStdin { inner }),
stdout: spawned_child.stdout.map(|inner| ChildStdout { inner }),
stderr: spawned_child.stderr.map(|inner| ChildStderr { inner }),
})
}
/// Executes the command as a child process, waiting for it to finish and
/// collecting its exit status.
///
/// By default, stdin, stdout and stderr are inherited from the parent.
/// If any input/output handles are set to a pipe then they will be immediately
/// closed after the child is spawned.
///
/// All I/O this child does will be associated with the current default
/// event loop.
///
/// The destructor of the future returned by this function will kill
/// the child if [`kill_on_drop`] is set to true.
///
/// [`kill_on_drop`]: fn@Self::kill_on_drop
///
/// # Errors
///
/// This future will return an error if the child process cannot be spawned
/// or if there is an error while awaiting its status.
///
/// On Unix platforms this method will fail with `std::io::ErrorKind::WouldBlock`
/// if the system process limit is reached (which includes other applications
/// running on the system).
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
///
/// async fn run_ls() -> std::process::ExitStatus {
/// Command::new("ls")
/// .status()
/// .await
/// .expect("ls command failed to run")
/// }
/// ```
pub fn status(&mut self) -> impl Future<Output = io::Result<ExitStatus>> {
let child = self.spawn();
async {
let mut child = child?;
// Ensure we close any stdio handles so we can't deadlock
// waiting on the child which may be waiting to read/write
// to a pipe we're holding.
child.stdin.take();
child.stdout.take();
child.stderr.take();
child.wait().await
}
}
/// Executes the command as a child process, waiting for it to finish and
/// collecting all of its output.
///
/// > **Note**: this method, unlike the standard library, will
/// > unconditionally configure the stdout/stderr handles to be pipes, even
/// > if they have been previously configured. If this is not desired then
/// > the `spawn` method should be used in combination with the
/// > `wait_with_output` method on child.
///
/// This method will return a future representing the collection of the
/// child process's stdout/stderr. It will resolve to
/// the `Output` type in the standard library, containing `stdout` and
/// `stderr` as `Vec<u8>` along with an `ExitStatus` representing how the
/// process exited.
///
/// All I/O this child does will be associated with the current default
/// event loop.
///
/// The destructor of the future returned by this function will kill
/// the child if [`kill_on_drop`] is set to true.
///
/// [`kill_on_drop`]: fn@Self::kill_on_drop
///
/// # Errors
///
/// This future will return an error if the child process cannot be spawned
/// or if there is an error while awaiting its status.
///
/// On Unix platforms this method will fail with `std::io::ErrorKind::WouldBlock`
/// if the system process limit is reached (which includes other applications
/// running on the system).
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use tokio::process::Command;
///
/// async fn run_ls() {
/// let output: std::process::Output = Command::new("ls")
/// .output()
/// .await
/// .expect("ls command failed to run");
/// println!("stderr of ls: {:?}", output.stderr);
/// }
/// ```
pub fn output(&mut self) -> impl Future<Output = io::Result<Output>> {
self.std.stdout(Stdio::piped());
self.std.stderr(Stdio::piped());
let child = self.spawn();
async { child?.wait_with_output().await }
}
}
impl From<StdCommand> for Command {
fn from(std: StdCommand) -> Command {
Command {
std,
kill_on_drop: false,
}
}
}
/// A drop guard which can ensure the child process is killed on drop if specified.
#[derive(Debug)]
struct ChildDropGuard<T: Kill> {
inner: T,
kill_on_drop: bool,
}
impl<T: Kill> Kill for ChildDropGuard<T> {
fn kill(&mut self) -> io::Result<()> {
let ret = self.inner.kill();
if ret.is_ok() {
self.kill_on_drop = false;
}
ret
}
}
impl<T: Kill> Drop for ChildDropGuard<T> {
fn drop(&mut self) {
if self.kill_on_drop {
drop(self.kill());
}
}
}
impl<T, E, F> Future for ChildDropGuard<F>
where
F: Future<Output = Result<T, E>> + Kill + Unpin,
{
type Output = Result<T, E>;
fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
// Keep track of task budget
let coop = ready!(crate::runtime::coop::poll_proceed(cx));
let ret = Pin::new(&mut self.inner).poll(cx);
if let Poll::Ready(Ok(_)) = ret {
// Avoid the overhead of trying to kill a reaped process
self.kill_on_drop = false;
}
if ret.is_ready() {
coop.made_progress();
}
ret
}
}
/// Keeps track of the exit status of a child process without worrying about
/// polling the underlying futures even after they have completed.
#[derive(Debug)]
enum FusedChild {
Child(ChildDropGuard<imp::Child>),
Done(ExitStatus),
}
/// Representation of a child process spawned onto an event loop.
///
/// # Caveats
/// Similar to the behavior to the standard library, and unlike the futures
/// paradigm of dropping-implies-cancellation, a spawned process will, by
/// default, continue to execute even after the `Child` handle has been dropped.
///
/// The `Command::kill_on_drop` method can be used to modify this behavior
/// and kill the child process if the `Child` wrapper is dropped before it
/// has exited.
#[derive(Debug)]
pub struct Child {
child: FusedChild,
/// The handle for writing to the child's standard input (stdin), if it has
/// been captured. To avoid partially moving the `child` and thus blocking
/// yourself from calling functions on `child` while using `stdin`, you might
/// find it helpful to do:
///
/// ```no_run
/// # let mut child = tokio::process::Command::new("echo").spawn().unwrap();
/// let stdin = child.stdin.take().unwrap();
/// ```
pub stdin: Option<ChildStdin>,
/// The handle for reading from the child's standard output (stdout), if it
/// has been captured. You might find it helpful to do
///
/// ```no_run
/// # let mut child = tokio::process::Command::new("echo").spawn().unwrap();
/// let stdout = child.stdout.take().unwrap();
/// ```
///
/// to avoid partially moving the `child` and thus blocking yourself from calling
/// functions on `child` while using `stdout`.
pub stdout: Option<ChildStdout>,
/// The handle for reading from the child's standard error (stderr), if it
/// has been captured. You might find it helpful to do
///
/// ```no_run
/// # let mut child = tokio::process::Command::new("echo").spawn().unwrap();
/// let stderr = child.stderr.take().unwrap();
/// ```
///
/// to avoid partially moving the `child` and thus blocking yourself from calling
/// functions on `child` while using `stderr`.
pub stderr: Option<ChildStderr>,
}
impl Child {
/// Returns the OS-assigned process identifier associated with this child
/// while it is still running.
///
/// Once the child has been polled to completion this will return `None`.
/// This is done to avoid confusion on platforms like Unix where the OS
/// identifier could be reused once the process has completed.
pub fn id(&self) -> Option<u32> {
match &self.child {
FusedChild::Child(child) => Some(child.inner.id()),
FusedChild::Done(_) => None,
}
}
/// Extracts the raw handle of the process associated with this child while
/// it is still running. Returns `None` if the child has exited.
#[cfg(windows)]
pub fn raw_handle(&self) -> Option<RawHandle> {
match &self.child {
FusedChild::Child(c) => Some(c.inner.as_raw_handle()),
FusedChild::Done(_) => None,
}
}
/// Attempts to force the child to exit, but does not wait for the request
/// to take effect.
///
/// On Unix platforms, this is the equivalent to sending a SIGKILL. Note
/// that on Unix platforms it is possible for a zombie process to remain
/// after a kill is sent; to avoid this, the caller should ensure that either
/// `child.wait().await` or `child.try_wait()` is invoked successfully.
pub fn start_kill(&mut self) -> io::Result<()> {
match &mut self.child {
FusedChild::Child(child) => child.kill(),
FusedChild::Done(_) => Err(io::Error::new(
io::ErrorKind::InvalidInput,
"invalid argument: can't kill an exited process",
)),
}
}
/// Forces the child to exit.
///
/// This is equivalent to sending a SIGKILL on unix platforms.
///
/// If the child has to be killed remotely, it is possible to do it using
/// a combination of the select! macro and a oneshot channel. In the following
/// example, the child will run until completion unless a message is sent on
/// the oneshot channel. If that happens, the child is killed immediately
/// using the `.kill()` method.
///
/// ```no_run
/// use tokio::process::Command;
/// use tokio::sync::oneshot::channel;
///
/// #[tokio::main]
/// async fn main() {
/// let (send, recv) = channel::<()>();
/// let mut child = Command::new("sleep").arg("1").spawn().unwrap();
/// tokio::spawn(async move { send.send(()) });
/// tokio::select! {
/// _ = child.wait() => {}
/// _ = recv => child.kill().await.expect("kill failed"),
/// }
/// }
/// ```
pub async fn kill(&mut self) -> io::Result<()> {
self.start_kill()?;
self.wait().await?;
Ok(())
}
/// Waits for the child to exit completely, returning the status that it
/// exited with. This function will continue to have the same return value
/// after it has been called at least once.
///
/// The stdin handle to the child process, if any, will be closed
/// before waiting. This helps avoid deadlock: it ensures that the
/// child does not block waiting for input from the parent, while
/// the parent waits for the child to exit.
///
/// If the caller wishes to explicitly control when the child's stdin
/// handle is closed, they may `.take()` it before calling `.wait()`:
///
/// ```
/// # #[cfg(not(unix))]fn main(){}
/// # #[cfg(unix)]
/// use tokio::io::AsyncWriteExt;
/// # #[cfg(unix)]
/// use tokio::process::Command;
/// # #[cfg(unix)]
/// use std::process::Stdio;
///
/// # #[cfg(unix)]
/// #[tokio::main]
/// async fn main() {
/// let mut child = Command::new("cat")
/// .stdin(Stdio::piped())
/// .spawn()
/// .unwrap();
///
/// let mut stdin = child.stdin.take().unwrap();
/// tokio::spawn(async move {
/// // do something with stdin here...
/// stdin.write_all(b"hello world\n").await.unwrap();
///
/// // then drop when finished
/// drop(stdin);
/// });
///
/// // wait for the process to complete
/// let _ = child.wait().await;
/// }
/// ```
pub async fn wait(&mut self) -> io::Result<ExitStatus> {
// Ensure stdin is closed so the child isn't stuck waiting on
// input while the parent is waiting for it to exit.
drop(self.stdin.take());
match &mut self.child {
FusedChild::Done(exit) => Ok(*exit),
FusedChild::Child(child) => {
let ret = child.await;
if let Ok(exit) = ret {
self.child = FusedChild::Done(exit);
}
ret
}
}
}
/// Attempts to collect the exit status of the child if it has already
/// exited.
///
/// This function will not block the calling thread and will only
/// check to see if the child process has exited or not. If the child has
/// exited then on Unix the process ID is reaped. This function is
/// guaranteed to repeatedly return a successful exit status so long as the
/// child has already exited.
///
/// If the child has exited, then `Ok(Some(status))` is returned. If the
/// exit status is not available at this time then `Ok(None)` is returned.
/// If an error occurs, then that error is returned.
///
/// Note that unlike `wait`, this function will not attempt to drop stdin,
/// nor will it wake the current task if the child exits.
pub fn try_wait(&mut self) -> io::Result<Option<ExitStatus>> {
match &mut self.child {
FusedChild::Done(exit) => Ok(Some(*exit)),
FusedChild::Child(guard) => {
let ret = guard.inner.try_wait();
if let Ok(Some(exit)) = ret {
// Avoid the overhead of trying to kill a reaped process
guard.kill_on_drop = false;
self.child = FusedChild::Done(exit);
}
ret
}
}
}
/// Returns a future that will resolve to an `Output`, containing the exit
/// status, stdout, and stderr of the child process.
///
/// The returned future will simultaneously waits for the child to exit and
/// collect all remaining output on the stdout/stderr handles, returning an
/// `Output` instance.
///
/// The stdin handle to the child process, if any, will be closed before
/// waiting. This helps avoid deadlock: it ensures that the child does not
/// block waiting for input from the parent, while the parent waits for the
/// child to exit.
///
/// By default, stdin, stdout and stderr are inherited from the parent. In
/// order to capture the output into this `Output` it is necessary to create
/// new pipes between parent and child. Use `stdout(Stdio::piped())` or
/// `stderr(Stdio::piped())`, respectively, when creating a `Command`.
pub async fn wait_with_output(mut self) -> io::Result<Output> {
use crate::future::try_join3;
async fn read_to_end<A: AsyncRead + Unpin>(io: &mut Option<A>) -> io::Result<Vec<u8>> {
let mut vec = Vec::new();
if let Some(io) = io.as_mut() {
crate::io::util::read_to_end(io, &mut vec).await?;
}
Ok(vec)
}
let mut stdout_pipe = self.stdout.take();
let mut stderr_pipe = self.stderr.take();
let stdout_fut = read_to_end(&mut stdout_pipe);
let stderr_fut = read_to_end(&mut stderr_pipe);
let (status, stdout, stderr) = try_join3(self.wait(), stdout_fut, stderr_fut).await?;
// Drop happens after `try_join` due to <https://github.com/tokio-rs/tokio/issues/4309>
drop(stdout_pipe);
drop(stderr_pipe);
Ok(Output {
status,
stdout,
stderr,
})
}
}
/// The standard input stream for spawned children.
///
/// This type implements the `AsyncWrite` trait to pass data to the stdin handle of
/// handle of a child process asynchronously.
#[derive(Debug)]
pub struct ChildStdin {
inner: imp::ChildStdio,
}
/// The standard output stream for spawned children.
///
/// This type implements the `AsyncRead` trait to read data from the stdout
/// handle of a child process asynchronously.
#[derive(Debug)]
pub struct ChildStdout {
inner: imp::ChildStdio,
}
/// The standard error stream for spawned children.
///
/// This type implements the `AsyncRead` trait to read data from the stderr
/// handle of a child process asynchronously.
#[derive(Debug)]
pub struct ChildStderr {
inner: imp::ChildStdio,
}
impl ChildStdin {
/// Creates an asynchronous `ChildStdin` from a synchronous one.
///
/// # Errors
///
/// This method may fail if an error is encountered when setting the pipe to
/// non-blocking mode, or when registering the pipe with the runtime's IO
/// driver.
pub fn from_std(inner: std::process::ChildStdin) -> io::Result<Self> {
Ok(Self {
inner: imp::stdio(inner)?,
})
}
}
impl ChildStdout {
/// Creates an asynchronous `ChildStderr` from a synchronous one.
///
/// # Errors
///
/// This method may fail if an error is encountered when setting the pipe to
/// non-blocking mode, or when registering the pipe with the runtime's IO
/// driver.
pub fn from_std(inner: std::process::ChildStdout) -> io::Result<Self> {
Ok(Self {
inner: imp::stdio(inner)?,
})
}
}
impl ChildStderr {
/// Creates an asynchronous `ChildStderr` from a synchronous one.
///
/// # Errors
///
/// This method may fail if an error is encountered when setting the pipe to
/// non-blocking mode, or when registering the pipe with the runtime's IO
/// driver.
pub fn from_std(inner: std::process::ChildStderr) -> io::Result<Self> {
Ok(Self {
inner: imp::stdio(inner)?,
})
}
}
impl AsyncWrite for ChildStdin {
fn poll_write(
mut self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &[u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut self.inner).poll_write(cx, buf)
}
fn poll_flush(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut self.inner).poll_flush(cx)
}
fn poll_shutdown(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut self.inner).poll_shutdown(cx)
}
fn poll_write_vectored(
mut self: Pin<&mut Self>,
cx: &mut Context<'_>,
bufs: &[io::IoSlice<'_>],
) -> Poll<Result<usize, io::Error>> {
Pin::new(&mut self.inner).poll_write_vectored(cx, bufs)
}
fn is_write_vectored(&self) -> bool {
self.inner.is_write_vectored()
}
}
impl AsyncRead for ChildStdout {
fn poll_read(
mut self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &mut ReadBuf<'_>,
) -> Poll<io::Result<()>> {
Pin::new(&mut self.inner).poll_read(cx, buf)
}
}
impl AsyncRead for ChildStderr {
fn poll_read(
mut self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &mut ReadBuf<'_>,
) -> Poll<io::Result<()>> {
Pin::new(&mut self.inner).poll_read(cx, buf)
}
}
impl TryInto<Stdio> for ChildStdin {
type Error = io::Error;
fn try_into(self) -> Result<Stdio, Self::Error> {
imp::convert_to_stdio(self.inner)
}
}
impl TryInto<Stdio> for ChildStdout {
type Error = io::Error;
fn try_into(self) -> Result<Stdio, Self::Error> {
imp::convert_to_stdio(self.inner)
}
}
impl TryInto<Stdio> for ChildStderr {
type Error = io::Error;
fn try_into(self) -> Result<Stdio, Self::Error> {
imp::convert_to_stdio(self.inner)
}
}
#[cfg(unix)]
mod sys {
use std::os::unix::io::{AsRawFd, RawFd};
use super::{ChildStderr, ChildStdin, ChildStdout};
impl AsRawFd for ChildStdin {
fn as_raw_fd(&self) -> RawFd {
self.inner.as_raw_fd()
}
}
impl AsRawFd for ChildStdout {
fn as_raw_fd(&self) -> RawFd {
self.inner.as_raw_fd()
}
}
impl AsRawFd for ChildStderr {
fn as_raw_fd(&self) -> RawFd {
self.inner.as_raw_fd()
}
}
}
#[cfg(windows)]
mod sys {
use std::os::windows::io::{AsRawHandle, RawHandle};
use super::{ChildStderr, ChildStdin, ChildStdout};
impl AsRawHandle for ChildStdin {
fn as_raw_handle(&self) -> RawHandle {
self.inner.as_raw_handle()
}
}
impl AsRawHandle for ChildStdout {
fn as_raw_handle(&self) -> RawHandle {
self.inner.as_raw_handle()
}
}
impl AsRawHandle for ChildStderr {
fn as_raw_handle(&self) -> RawHandle {
self.inner.as_raw_handle()
}
}
}
#[cfg(all(test, not(loom)))]
mod test {
use super::kill::Kill;
use super::ChildDropGuard;
use futures::future::FutureExt;
use std::future::Future;
use std::io;
use std::pin::Pin;
use std::task::{Context, Poll};
struct Mock {
num_kills: usize,
num_polls: usize,
poll_result: Poll<Result<(), ()>>,
}
impl Mock {
fn new() -> Self {
Self::with_result(Poll::Pending)
}
fn with_result(result: Poll<Result<(), ()>>) -> Self {
Self {
num_kills: 0,
num_polls: 0,
poll_result: result,
}
}
}
impl Kill for Mock {
fn kill(&mut self) -> io::Result<()> {
self.num_kills += 1;
Ok(())
}
}
impl Future for Mock {
type Output = Result<(), ()>;
fn poll(self: Pin<&mut Self>, _cx: &mut Context<'_>) -> Poll<Self::Output> {
let inner = Pin::get_mut(self);
inner.num_polls += 1;
inner.poll_result
}
}
#[test]
fn kills_on_drop_if_specified() {
let mut mock = Mock::new();
{
let guard = ChildDropGuard {
inner: &mut mock,
kill_on_drop: true,
};
drop(guard);
}
assert_eq!(1, mock.num_kills);
assert_eq!(0, mock.num_polls);
}
#[test]
fn no_kill_on_drop_by_default() {
let mut mock = Mock::new();
{
let guard = ChildDropGuard {
inner: &mut mock,
kill_on_drop: false,
};
drop(guard);
}
assert_eq!(0, mock.num_kills);
assert_eq!(0, mock.num_polls);
}
#[test]
fn no_kill_if_already_killed() {
let mut mock = Mock::new();
{
let mut guard = ChildDropGuard {
inner: &mut mock,
kill_on_drop: true,
};
let _ = guard.kill();
drop(guard);
}
assert_eq!(1, mock.num_kills);
assert_eq!(0, mock.num_polls);
}
#[test]
fn no_kill_if_reaped() {
let mut mock_pending = Mock::with_result(Poll::Pending);
let mut mock_reaped = Mock::with_result(Poll::Ready(Ok(())));
let mut mock_err = Mock::with_result(Poll::Ready(Err(())));
let waker = futures::task::noop_waker();
let mut context = Context::from_waker(&waker);
{
let mut guard = ChildDropGuard {
inner: &mut mock_pending,
kill_on_drop: true,
};
let _ = guard.poll_unpin(&mut context);
let mut guard = ChildDropGuard {
inner: &mut mock_reaped,
kill_on_drop: true,
};
let _ = guard.poll_unpin(&mut context);
let mut guard = ChildDropGuard {
inner: &mut mock_err,
kill_on_drop: true,
};
let _ = guard.poll_unpin(&mut context);
}
assert_eq!(1, mock_pending.num_kills);
assert_eq!(1, mock_pending.num_polls);
assert_eq!(0, mock_reaped.num_kills);
assert_eq!(1, mock_reaped.num_polls);
assert_eq!(1, mock_err.num_kills);
assert_eq!(1, mock_err.num_polls);
}
}