Expand description
A multi-producer, single-consumer queue for sending values between asynchronous tasks.
This module provides two variants of the channel: bounded and unbounded. The
bounded variant has a limit on the number of messages that the channel can
store, and if this limit is reached, trying to send another message will
wait until a message is received from the channel. An unbounded channel has
an infinite capacity, so the send
method will always complete immediately.
This makes the UnboundedSender
usable from both synchronous and
asynchronous code.
Similar to the mpsc
channels provided by std
, the channel constructor
functions provide separate send and receive handles, Sender
and
Receiver
for the bounded channel, UnboundedSender
and
UnboundedReceiver
for the unbounded channel. If there is no message to read,
the current task will be notified when a new value is sent. Sender
and
UnboundedSender
allow sending values into the channel. If the bounded
channel is at capacity, the send is rejected and the task will be notified
when additional capacity is available. In other words, the channel provides
backpressure.
This channel is also suitable for the single-producer single-consumer use-case. (Unless you only need to send one message, in which case you should use the oneshot channel.)
Disconnection
When all Sender
handles have been dropped, it is no longer
possible to send values into the channel. This is considered the termination
event of the stream. As such, Receiver::poll
returns Ok(Ready(None))
.
If the Receiver
handle is dropped, then messages can no longer
be read out of the channel. In this case, all further attempts to send will
result in an error. Additionally, all unread messages will be drained from the
channel and dropped.
Clean Shutdown
When the Receiver
is dropped, it is possible for unprocessed messages to
remain in the channel. Instead, it is usually desirable to perform a “clean”
shutdown. To do this, the receiver first calls close
, which will prevent
any further messages to be sent into the channel. Then, the receiver
consumes the channel to completion, at which point the receiver can be
dropped.
Communicating between sync and async code
When you want to communicate between synchronous and asynchronous code, there are two situations to consider:
Bounded channel: If you need a bounded channel, you should use a bounded
Tokio mpsc
channel for both directions of communication. Instead of calling
the async send
or recv
methods, in
synchronous code you will need to use the blocking_send
or
blocking_recv
methods.
Unbounded channel: You should use the kind of channel that matches where
the receiver is. So for sending a message from async to sync, you should
use the standard library unbounded channel or
crossbeam. Similarly, for sending a message from sync
to async, you should use an unbounded Tokio mpsc
channel.
Please be aware that the above remarks were written with the mpsc
channel
in mind, but they can also be generalized to other kinds of channels. In
general, any channel method that isn’t marked async can be called anywhere,
including outside of the runtime. For example, sending a message on a
oneshot channel from outside the runtime is perfectly fine.
Multiple runtimes
The mpsc channel does not care about which runtime you use it in, and can be used to send messages from one runtime to another. It can also be used in non-Tokio runtimes.
There is one exception to the above: the send_timeout
must be used from
within a Tokio runtime, however it is still not tied to one specific Tokio
runtime, and the sender may be moved from one Tokio runtime to another.
Modules
Structs
Sender
.Receiver
.UnboundedSender
.UnboundedReceiver
.