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use codec::UserError;
use frame::Reason;
use proto::{self, WindowSize};
use bytes::{Bytes, IntoBuf};
use futures::{self, Poll, Async};
use http::{HeaderMap};
use std::fmt;
/// Sends the body stream and trailers to the remote peer.
///
/// # Overview
///
/// A `SendStream` is provided by [`SendRequest`] and [`SendResponse`] once the
/// HTTP/2.0 message header has been sent sent. It is used to stream the message
/// body and send the message trailers. See method level documentation for more
/// details.
///
/// The `SendStream` instance is also used to manage outbound flow control.
///
/// If a `SendStream` is dropped without explicitly closing the send stream, a
/// `RST_STREAM` frame will be sent. This essentially cancels the request /
/// response exchange.
///
/// The ways to explicitly close the send stream are:
///
/// * Set `end_of_stream` to true when calling [`send_request`],
/// [`send_response`], or [`send_data`].
/// * Send trailers with [`send_trailers`].
/// * Explicitly reset the stream with [`send_reset`].
///
/// # Flow control
///
/// In HTTP/2.0, data cannot be sent to the remote peer unless there is
/// available window capacity on both the stream and the connection. When a data
/// frame is sent, both the stream window and the connection window are
/// decremented. When the stream level window reaches zero, no further data can
/// be sent on that stream. When the connection level window reaches zero, no
/// further data can be sent on any stream for that connection.
///
/// When the remote peer is ready to receive more data, it sends `WINDOW_UPDATE`
/// frames. These frames increment the windows. See the [specification] for more
/// details on the principles of HTTP/2.0 flow control.
///
/// The implications for sending data are that the caller **should** ensure that
/// both the stream and the connection has available window capacity before
/// loading the data to send into memory. The `SendStream` instance provides the
/// necessary APIs to perform this logic. This, however, is not an obligation.
/// If the caller attempts to send data on a stream when there is no available
/// window capacity, the library will buffer the data until capacity becomes
/// available, at which point the buffer will be flushed to the connection.
///
/// **NOTE**: There is no bound on the amount of data that the library will
/// buffer. If you are sending large amounts of data, you really should hook
/// into the flow control lifecycle. Otherwise, you risk using up significant
/// amounts of memory.
///
/// To hook into the flow control lifecycle, the caller signals to the library
/// that it intends to send data by calling [`reserve_capacity`], specifying the
/// amount of data, in octets, that the caller intends to send. After this,
/// `poll_capacity` is used to be notified when the requested capacity is
/// assigned to the stream. Once [`poll_capacity`] returns `Ready` with the number
/// of octets available to the stream, the caller is able to actually send the
/// data using [`send_data`].
///
/// Because there is also a connection level window that applies to **all**
/// streams on a connection, when capacity is assigned to a stream (indicated by
/// `poll_capacity` returning `Ready`), this capacity is reserved on the
/// connection and will **not** be assigned to any other stream. If data is
/// never written to the stream, that capacity is effectively lost to other
/// streams and this introduces the risk of deadlocking a connection.
///
/// To avoid throttling data on a connection, the caller should not reserve
/// capacity until ready to send data and once any capacity is assigned to the
/// stream, the caller should immediately send data consuming this capacity.
/// There is no guarantee as to when the full capacity requested will become
/// available. For example, if the caller requests 64 KB of data and 512 bytes
/// become available, the caller should immediately send 512 bytes of data.
///
/// See [`reserve_capacity`] documentation for more details.
///
/// [`SendRequest`]: client/struct.SendRequest.html
/// [`SendResponse`]: server/struct.SendResponse.html
/// [specification]: http://httpwg.org/specs/rfc7540.html#FlowControl
/// [`reserve_capacity`]: #method.reserve_capacity
/// [`poll_capacity`]: #method.poll_capacity
/// [`send_data`]: #method.send_data
/// [`send_request`]: client/struct.SendRequest.html#method.send_request
/// [`send_response`]: server/struct.SendResponse.html#method.send_response
/// [`send_data`]: #method.send_data
/// [`send_trailers`]: #method.send_trailers
/// [`send_reset`]: #method.send_reset
#[derive(Debug)]
pub struct SendStream<B: IntoBuf> {
inner: proto::StreamRef<B::Buf>,
}
/// A stream identifier, as described in [Section 5.1.1] of RFC 7540.
///
/// Streams are identified with an unsigned 31-bit integer. Streams
/// initiated by a client MUST use odd-numbered stream identifiers; those
/// initiated by the server MUST use even-numbered stream identifiers. A
/// stream identifier of zero (0x0) is used for connection control
/// messages; the stream identifier of zero cannot be used to establish a
/// new stream.
///
/// [Section 5.1.1]: https://tools.ietf.org/html/rfc7540#section-5.1.1
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
pub struct StreamId(u32);
/// Receives the body stream and trailers from the remote peer.
///
/// A `RecvStream` is provided by [`client::ResponseFuture`] and
/// [`server::Connection`] with the received HTTP/2.0 message head (the response
/// and request head respectively).
///
/// A `RecvStream` instance is used to receive the streaming message body and
/// any trailers from the remote peer. It is also used to manage inbound flow
/// control.
///
/// See method level documentation for more details on receiving data. See
/// [`ReleaseCapacity`] for more details on inbound flow control.
///
/// Note that this type implements [`Stream`], yielding the received data frames.
/// When this implementation is used, the capacity is immediately released when
/// the data is yielded. It is recommended to only use this API when the data
/// will not be retained in memory for extended periods of time.
///
/// [`client::ResponseFuture`]: client/struct.ResponseFuture.html
/// [`server::Connection`]: server/struct.Connection.html
/// [`ReleaseCapacity`]: struct.ReleaseCapacity.html
/// [`Stream`]: https://docs.rs/futures/0.1/futures/stream/trait.Stream.html
#[must_use = "streams do nothing unless polled"]
pub struct RecvStream {
inner: ReleaseCapacity,
}
/// A handle to release window capacity to a remote stream.
///
/// This type allows the caller to manage inbound data [flow control]. The
/// caller is expected to call [`release_capacity`] after dropping data frames.
///
/// # Overview
///
/// Each stream has a window size. This window size is the maximum amount of
/// inbound data that can be in-flight. In-flight data is defined as data that
/// has been received, but not yet released.
///
/// When a stream is created, the window size is set to the connection's initial
/// window size value. When a data frame is received, the window size is then
/// decremented by size of the data frame before the data is provided to the
/// caller. As the caller finishes using the data, [`release_capacity`] must be
/// called. This will then increment the window size again, allowing the peer to
/// send more data.
///
/// There is also a connection level window as well as the stream level window.
/// Received data counts against the connection level window as well and calls
/// to [`release_capacity`] will also increment the connection level window.
///
/// # Sending `WINDOW_UPDATE` frames
///
/// `WINDOW_UPDATE` frames will not be sent out for **every** call to
/// `release_capacity`, as this would end up slowing down the protocol. Instead,
/// `h2` waits until the window size is increased to a certain threshold and
/// then sends out a single `WINDOW_UPDATE` frame representing all the calls to
/// `release_capacity` since the last `WINDOW_UPDATE` frame.
///
/// This essentially batches window updating.
///
/// # Scenarios
///
/// Following is a basic scenario with an HTTP/2.0 connection containing a
/// single active stream.
///
/// * A new stream is activated. The receive window is initialized to 1024 (the
/// value of the initial window size for this connection).
/// * A `DATA` frame is received containing a payload of 400 bytes.
/// * The receive window size is reduced to 424 bytes.
/// * [`release_capacity`] is called with 200.
/// * The receive window size is now 624 bytes. The peer may send no more than
/// this.
/// * A `DATA` frame is received with a payload of 624 bytes.
/// * The window size is now 0 bytes. The peer may not send any more data.
/// * [`release_capacity`] is called with 1024.
/// * The receive window size is now 1024 bytes. The peer may now send more
/// data.
///
/// [flow control]: ../index.html#flow-control
/// [`release_capacity`]: struct.ReleaseCapacity.html#method.release_capacity
#[derive(Debug)]
pub struct ReleaseCapacity {
inner: proto::OpaqueStreamRef,
}
/// A handle to send and receive PING frames with the peer.
// NOT Clone on purpose
pub struct PingPong {
inner: proto::UserPings,
}
/// Sent via [`PingPong`][] to send a PING frame to a peer.
///
/// [`PingPong`]: struct.PingPong.html
pub struct Ping {
_p: (),
}
/// Received via [`PingPong`][] when a peer acknowledges a [`Ping`][].
///
/// [`PingPong`]: struct.PingPong.html
/// [`Ping`]: struct.Ping.html
pub struct Pong {
_p: (),
}
// ===== impl SendStream =====
impl<B: IntoBuf> SendStream<B> {
pub(crate) fn new(inner: proto::StreamRef<B::Buf>) -> Self {
SendStream { inner }
}
/// Requests capacity to send data.
///
/// This function is used to express intent to send data. This requests
/// connection level capacity. Once the capacity is available, it is
/// assigned to the stream and not reused by other streams.
///
/// This function may be called repeatedly. The `capacity` argument is the
/// **total** amount of requested capacity. Sequential calls to
/// `reserve_capacity` are *not* additive. Given the following:
///
/// ```rust
/// # use h2::*;
/// # fn doc(mut send_stream: SendStream<&'static [u8]>) {
/// send_stream.reserve_capacity(100);
/// send_stream.reserve_capacity(200);
/// # }
/// ```
///
/// After the second call to `reserve_capacity`, the *total* requested
/// capacity will be 200.
///
/// `reserve_capacity` is also used to cancel previous capacity requests.
/// Given the following:
///
/// ```rust
/// # use h2::*;
/// # fn doc(mut send_stream: SendStream<&'static [u8]>) {
/// send_stream.reserve_capacity(100);
/// send_stream.reserve_capacity(0);
/// # }
/// ```
///
/// After the second call to `reserve_capacity`, the *total* requested
/// capacity will be 0, i.e. there is no requested capacity for the stream.
///
/// If `reserve_capacity` is called with a lower value than the amount of
/// capacity **currently** assigned to the stream, this capacity will be
/// returned to the connection to be re-assigned to other streams.
///
/// Also, the amount of capacity that is reserved gets decremented as data
/// is sent. For example:
///
/// ```rust
/// # use h2::*;
/// # fn doc(mut send_stream: SendStream<&'static [u8]>) {
/// send_stream.reserve_capacity(100);
///
/// let capacity = send_stream.poll_capacity();
/// // capacity == 5;
///
/// send_stream.send_data(b"hello", false).unwrap();
/// // At this point, the total amount of requested capacity is 95 bytes.
///
/// // Calling `reserve_capacity` with `100` again essentially requests an
/// // additional 5 bytes.
/// send_stream.reserve_capacity(100);
/// # }
/// ```
///
/// See [Flow control](struct.SendStream.html#flow-control) for an overview
/// of how send flow control works.
pub fn reserve_capacity(&mut self, capacity: usize) {
// TODO: Check for overflow
self.inner.reserve_capacity(capacity as WindowSize)
}
/// Returns the stream's current send capacity.
///
/// This allows the caller to check the current amount of available capacity
/// before sending data.
pub fn capacity(&self) -> usize {
self.inner.capacity() as usize
}
/// Requests to be notified when the stream's capacity increases.
///
/// Before calling this, capacity should be requested with
/// `reserve_capacity`. Once capacity is requested, the connection will
/// assign capacity to the stream **as it becomes available**. There is no
/// guarantee as to when and in what increments capacity gets assigned to
/// the stream.
///
/// To get notified when the available capacity increases, the caller calls
/// `poll_capacity`, which returns `Ready(Some(n))` when `n` has been
/// increased by the connection. Note that `n` here represents the **total**
/// amount of assigned capacity at that point in time. It is also possible
/// that `n` is lower than the previous call if, since then, the caller has
/// sent data.
pub fn poll_capacity(&mut self) -> Poll<Option<usize>, ::Error> {
let res = try_ready!(self.inner.poll_capacity());
Ok(Async::Ready(res.map(|v| v as usize)))
}
/// Sends a single data frame to the remote peer.
///
/// This function may be called repeatedly as long as `end_of_stream` is set
/// to `false`. Setting `end_of_stream` to `true` sets the end stream flag
/// on the data frame. Any further calls to `send_data` or `send_trailers`
/// will return an [`Error`].
///
/// `send_data` can be called without reserving capacity. In this case, the
/// data is buffered and the capacity is implicitly requested. Once the
/// capacity becomes available, the data is flushed to the connection.
/// However, this buffering is unbounded. As such, sending large amounts of
/// data without reserving capacity before hand could result in large
/// amounts of data being buffered in memory.
///
/// [`Error`]: struct.Error.html
pub fn send_data(&mut self, data: B, end_of_stream: bool) -> Result<(), ::Error> {
self.inner
.send_data(data.into_buf(), end_of_stream)
.map_err(Into::into)
}
/// Sends trailers to the remote peer.
///
/// Sending trailers implicitly closes the send stream. Once the send stream
/// is closed, no more data can be sent.
pub fn send_trailers(&mut self, trailers: HeaderMap) -> Result<(), ::Error> {
self.inner.send_trailers(trailers).map_err(Into::into)
}
/// Resets the stream.
///
/// This cancels the request / response exchange. If the response has not
/// yet been received, the associated `ResponseFuture` will return an
/// [`Error`] to reflect the canceled exchange.
///
/// [`Error`]: struct.Error.html
pub fn send_reset(&mut self, reason: Reason) {
self.inner.send_reset(reason)
}
/// Polls to be notified when the client resets this stream.
///
/// If stream is still open, this returns `Ok(Async::NotReady)`, and
/// registers the task to be notified if a `RST_STREAM` is received.
///
/// If a `RST_STREAM` frame is received for this stream, calling this
/// method will yield the `Reason` for the reset.
///
/// # Error
///
/// If connection sees an error, this returns that error instead of a
/// `Reason`.
pub fn poll_reset(&mut self) -> Poll<Reason, ::Error> {
self.inner.poll_reset(proto::PollReset::Streaming)
}
/// Returns the stream ID of this `SendStream`.
///
/// # Panics
///
/// If the lock on the stream store has been poisoned.
pub fn stream_id(&self) -> StreamId {
StreamId::from_internal(self.inner.stream_id())
}
}
// ===== impl StreamId =====
impl StreamId {
pub(crate) fn from_internal(id: ::frame::StreamId) -> Self {
StreamId(id.into())
}
}
// ===== impl RecvStream =====
impl RecvStream {
pub(crate) fn new(inner: ReleaseCapacity) -> Self {
RecvStream { inner }
}
#[deprecated(since = "0.0.0")]
#[doc(hidden)]
pub fn is_empty(&self) -> bool {
// If the recv side is closed and the receive queue is empty, the body is empty.
self.inner.inner.body_is_empty()
}
/// Returns true if the receive half has reached the end of stream.
///
/// A return value of `true` means that calls to `poll` and `poll_trailers`
/// will both return `None`.
pub fn is_end_stream(&self) -> bool {
self.inner.inner.is_end_stream()
}
/// Get a mutable reference to this streams `ReleaseCapacity`.
///
/// It can be used immediately, or cloned to be used later.
pub fn release_capacity(&mut self) -> &mut ReleaseCapacity {
&mut self.inner
}
/// Returns received trailers.
pub fn poll_trailers(&mut self) -> Poll<Option<HeaderMap>, ::Error> {
self.inner.inner.poll_trailers().map_err(Into::into)
}
/// Returns the stream ID of this stream.
///
/// # Panics
///
/// If the lock on the stream store has been poisoned.
pub fn stream_id(&self) -> StreamId {
self.inner.stream_id()
}
}
impl futures::Stream for RecvStream {
type Item = Bytes;
type Error = ::Error;
fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> {
self.inner.inner.poll_data().map_err(Into::into)
}
}
impl fmt::Debug for RecvStream {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("RecvStream")
.field("inner", &self.inner)
.finish()
}
}
impl Drop for RecvStream {
fn drop(&mut self) {
// Eagerly clear any received DATA frames now, since its no longer
// possible to retrieve them. However, this will be called
// again once *all* stream refs have been dropped, since
// this won't send a RST_STREAM frame, in case the user wishes to
// still *send* DATA.
self.inner.inner.clear_recv_buffer();
}
}
// ===== impl ReleaseCapacity =====
impl ReleaseCapacity {
pub(crate) fn new(inner: proto::OpaqueStreamRef) -> Self {
ReleaseCapacity { inner }
}
/// Returns the stream ID of the stream whose capacity will
/// be released by this `ReleaseCapacity`.
///
/// # Panics
///
/// If the lock on the stream store has been poisoned.
pub fn stream_id(&self) -> StreamId {
StreamId::from_internal(self.inner.stream_id())
}
/// Release window capacity back to remote stream.
///
/// This releases capacity back to the stream level and the connection level
/// windows. Both window sizes will be increased by `sz`.
///
/// See [struct level] documentation for more details.
///
/// # Panics
///
/// This function panics if increasing the receive window size by `sz` would
/// result in a window size greater than the target window size set by
/// [`set_target_window_size`]. In other words, the caller cannot release
/// more capacity than data has been received. If 1024 bytes of data have
/// been received, at most 1024 bytes can be released.
///
/// [struct level]: #
/// [`set_target_window_size`]: server/struct.Server.html#method.set_target_window_size
pub fn release_capacity(&mut self, sz: usize) -> Result<(), ::Error> {
if sz > proto::MAX_WINDOW_SIZE as usize {
return Err(UserError::ReleaseCapacityTooBig.into());
}
self.inner
.release_capacity(sz as proto::WindowSize)
.map_err(Into::into)
}
}
impl Clone for ReleaseCapacity {
fn clone(&self) -> Self {
let inner = self.inner.clone();
ReleaseCapacity { inner }
}
}
// ===== impl PingPong =====
impl PingPong {
pub(crate) fn new(inner: proto::UserPings) -> Self {
PingPong {
inner,
}
}
/// Send a `PING` frame to the peer.
///
/// Only one ping can be pending at a time, so trying to send while
/// a pong has not be received means this will return a user error.
///
/// # Example
///
/// ```
/// # fn doc(mut ping_pong: h2::PingPong) {
/// // let mut ping_pong = ...
/// ping_pong
/// .send_ping(h2::Ping::opaque())
/// .unwrap();
/// # }
/// ```
pub fn send_ping(&mut self, ping: Ping) -> Result<(), ::Error> {
// Passing a `Ping` here is just to be forwards-compatible with
// eventually allowing choosing a ping payload. For now, we can
// just drop it.
drop(ping);
self.inner
.send_ping()
.map_err(|err| match err {
Some(err) => err.into(),
None => UserError::SendPingWhilePending.into()
})
}
/// Polls for the acknowledgement of a previously [sent][] `PING` frame.
///
/// # Example
///
/// ```
/// # extern crate futures;
/// # extern crate h2;
/// # use futures::Future;
/// # fn doc(mut ping_pong: h2::PingPong) {
/// // let mut ping_pong = ...
///
/// // First, send a PING.
/// ping_pong
/// .send_ping(h2::Ping::opaque())
/// .unwrap();
///
/// // And then wait for the PONG.
/// futures::future::poll_fn(move || {
/// ping_pong.poll_pong()
/// }).wait().unwrap();
/// # }
/// # fn main() {}
/// ```
///
/// [sent]: struct.PingPong.html#method.send_ping
pub fn poll_pong(&mut self) -> Poll<Pong, ::Error> {
try_ready!(self.inner.poll_pong());
Ok(Async::Ready(Pong {
_p: (),
}))
}
}
impl fmt::Debug for PingPong {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("PingPong")
.finish()
}
}
// ===== impl Ping =====
impl Ping {
/// Creates a new opaque `Ping` to be sent via a [`PingPong`][].
///
/// The payload is "opaque", such that it shouldn't be depended on.
///
/// [`PingPong`]: struct.PingPong.html
pub fn opaque() -> Ping {
Ping {
_p: (),
}
}
}
impl fmt::Debug for Ping {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("Ping")
.finish()
}
}
// ===== impl Pong =====
impl fmt::Debug for Pong {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("Pong")
.finish()
}
}