1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106
// Copyright 2018 Developers of the Rand project.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A small fast RNG
use {RngCore, SeedableRng, Error};
#[cfg(all(all(rustc_1_26, not(target_os = "emscripten")), target_pointer_width = "64"))]
type Rng = ::rand_pcg::Pcg64Mcg;
#[cfg(not(all(all(rustc_1_26, not(target_os = "emscripten")), target_pointer_width = "64")))]
type Rng = ::rand_pcg::Pcg32;
/// An RNG recommended when small state, cheap initialization and good
/// performance are required. The PRNG algorithm in `SmallRng` is chosen to be
/// efficient on the current platform, **without consideration for cryptography
/// or security**. The size of its state is much smaller than for [`StdRng`].
///
/// Reproducibility of output from this generator is however not required, thus
/// future library versions may use a different internal generator with
/// different output. Further, this generator may not be portable and can
/// produce different output depending on the architecture. If you require
/// reproducible output, use a named RNG.
/// Refer to [The Book](https://rust-random.github.io/book/guide-rngs.html).
///
///
/// The current algorithm is [`Pcg64Mcg`][rand_pcg::Pcg64Mcg] on 64-bit platforms with Rust version
/// 1.26 and later, or [`Pcg32`][rand_pcg::Pcg32] otherwise. Both are found in
/// the [rand_pcg] crate.
///
/// # Examples
///
/// Initializing `SmallRng` with a random seed can be done using [`FromEntropy`]:
///
/// ```
/// # use rand::Rng;
/// use rand::FromEntropy;
/// use rand::rngs::SmallRng;
///
/// // Create small, cheap to initialize and fast RNG with a random seed.
/// // The randomness is supplied by the operating system.
/// let mut small_rng = SmallRng::from_entropy();
/// # let v: u32 = small_rng.gen();
/// ```
///
/// When initializing a lot of `SmallRng`'s, using [`thread_rng`] can be more
/// efficient:
///
/// ```
/// use std::iter;
/// use rand::{SeedableRng, thread_rng};
/// use rand::rngs::SmallRng;
///
/// // Create a big, expensive to initialize and slower, but unpredictable RNG.
/// // This is cached and done only once per thread.
/// let mut thread_rng = thread_rng();
/// // Create small, cheap to initialize and fast RNGs with random seeds.
/// // One can generally assume this won't fail.
/// let rngs: Vec<SmallRng> = iter::repeat(())
/// .map(|()| SmallRng::from_rng(&mut thread_rng).unwrap())
/// .take(10)
/// .collect();
/// ```
///
/// [`FromEntropy`]: crate::FromEntropy
/// [`StdRng`]: crate::rngs::StdRng
/// [`thread_rng`]: crate::thread_rng
/// [rand_pcg]: https://crates.io/crates/rand_pcg
#[derive(Clone, Debug)]
pub struct SmallRng(Rng);
impl RngCore for SmallRng {
#[inline(always)]
fn next_u32(&mut self) -> u32 {
self.0.next_u32()
}
#[inline(always)]
fn next_u64(&mut self) -> u64 {
self.0.next_u64()
}
fn fill_bytes(&mut self, dest: &mut [u8]) {
self.0.fill_bytes(dest);
}
fn try_fill_bytes(&mut self, dest: &mut [u8]) -> Result<(), Error> {
self.0.try_fill_bytes(dest)
}
}
impl SeedableRng for SmallRng {
type Seed = <Rng as SeedableRng>::Seed;
fn from_seed(seed: Self::Seed) -> Self {
SmallRng(Rng::from_seed(seed))
}
fn from_rng<R: RngCore>(rng: R) -> Result<Self, Error> {
Rng::from_rng(rng).map(SmallRng)
}
}