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use super::{RecvDgram, SendDgram};
use std::fmt;
use std::io;
use std::net::{self, Ipv4Addr, Ipv6Addr, SocketAddr};
use futures::{Async, Poll};
use mio;
use tokio_reactor::{Handle, PollEvented};
/// An I/O object representing a UDP socket.
pub struct UdpSocket {
io: PollEvented<mio::net::UdpSocket>,
}
impl UdpSocket {
/// This function will create a new UDP socket and attempt to bind it to
/// the `addr` provided.
pub fn bind(addr: &SocketAddr) -> io::Result<UdpSocket> {
mio::net::UdpSocket::bind(addr).map(UdpSocket::new)
}
fn new(socket: mio::net::UdpSocket) -> UdpSocket {
let io = PollEvented::new(socket);
UdpSocket { io: io }
}
/// Creates a new `UdpSocket` from the previously bound socket provided.
///
/// The socket given will be registered with the event loop that `handle`
/// is associated with. This function requires that `socket` has previously
/// been bound to an address to work correctly.
///
/// This can be used in conjunction with net2's `UdpBuilder` interface to
/// configure a socket before it's handed off, such as setting options like
/// `reuse_address` or binding to multiple addresses.
///
/// Use `Handle::default()` to lazily bind to an event loop, just like `bind` does.
pub fn from_std(socket: net::UdpSocket, handle: &Handle) -> io::Result<UdpSocket> {
let io = mio::net::UdpSocket::from_socket(socket)?;
let io = PollEvented::new_with_handle(io, handle)?;
Ok(UdpSocket { io })
}
/// Returns the local address that this socket is bound to.
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.io.get_ref().local_addr()
}
/// Connects the UDP socket setting the default destination for send() and
/// limiting packets that are read via recv from the address specified in
/// `addr`.
pub fn connect(&self, addr: &SocketAddr) -> io::Result<()> {
self.io.get_ref().connect(*addr)
}
#[deprecated(since = "0.1.2", note = "use poll_send instead")]
#[doc(hidden)]
pub fn send(&mut self, buf: &[u8]) -> io::Result<usize> {
match self.poll_send(buf)? {
Async::Ready(n) => Ok(n),
Async::NotReady => Err(io::ErrorKind::WouldBlock.into()),
}
}
/// Sends data on the socket to the remote address to which it is connected.
///
/// The [`connect`] method will connect this socket to a remote address. This
/// method will fail if the socket is not connected.
///
/// [`connect`]: #method.connect
///
/// # Return
///
/// On success, returns `Ok(Async::Ready(num_bytes_written))`.
///
/// If the socket is not ready for writing, the method returns
/// `Ok(Async::NotReady)` and arranges for the current task to receive a
/// notification when the socket becomes writable.
///
/// # Panics
///
/// This function will panic if called from outside of a task context.
pub fn poll_send(&mut self, buf: &[u8]) -> Poll<usize, io::Error> {
try_ready!(self.io.poll_write_ready());
match self.io.get_ref().send(buf) {
Ok(n) => Ok(n.into()),
Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
self.io.clear_write_ready()?;
Ok(Async::NotReady)
}
Err(e) => Err(e),
}
}
#[deprecated(since = "0.1.2", note = "use poll_recv instead")]
#[doc(hidden)]
pub fn recv(&mut self, buf: &mut [u8]) -> io::Result<usize> {
match self.poll_recv(buf)? {
Async::Ready(n) => Ok(n),
Async::NotReady => Err(io::ErrorKind::WouldBlock.into()),
}
}
/// Receives a single datagram message on the socket from the remote address to
/// which it is connected. On success, returns the number of bytes read.
///
/// The function must be called with valid byte array `buf` of sufficient size to
/// hold the message bytes. If a message is too long to fit in the supplied buffer,
/// excess bytes may be discarded.
///
/// The [`connect`] method will connect this socket to a remote address. This
/// method will fail if the socket is not connected.
///
/// [`connect`]: #method.connect
///
/// # Return
///
/// On success, returns `Ok(Async::Ready(num_bytes_read))`.
///
/// If no data is available for reading, the method returns
/// `Ok(Async::NotReady)` and arranges for the current task to receive a
/// notification when the socket becomes receivable or is closed.
///
/// # Panics
///
/// This function will panic if called from outside of a task context.
pub fn poll_recv(&mut self, buf: &mut [u8]) -> Poll<usize, io::Error> {
try_ready!(self.io.poll_read_ready(mio::Ready::readable()));
match self.io.get_ref().recv(buf) {
Ok(n) => Ok(n.into()),
Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
self.io.clear_read_ready(mio::Ready::readable())?;
Ok(Async::NotReady)
}
Err(e) => Err(e),
}
}
#[deprecated(since = "0.1.2", note = "use poll_send_to instead")]
#[doc(hidden)]
pub fn send_to(&mut self, buf: &[u8], target: &SocketAddr) -> io::Result<usize> {
match self.poll_send_to(buf, target)? {
Async::Ready(n) => Ok(n),
Async::NotReady => Err(io::ErrorKind::WouldBlock.into()),
}
}
/// Sends data on the socket to the given address. On success, returns the
/// number of bytes written.
///
/// This will return an error when the IP version of the local socket
/// does not match that of `target`.
///
/// # Return
///
/// On success, returns `Ok(Async::Ready(num_bytes_written))`.
///
/// If the socket is not ready for writing, the method returns
/// `Ok(Async::NotReady)` and arranges for the current task to receive a
/// notification when the socket becomes writable.
///
/// # Panics
///
/// This function will panic if called from outside of a task context.
pub fn poll_send_to(&mut self, buf: &[u8], target: &SocketAddr) -> Poll<usize, io::Error> {
try_ready!(self.io.poll_write_ready());
match self.io.get_ref().send_to(buf, target) {
Ok(n) => Ok(n.into()),
Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
self.io.clear_write_ready()?;
Ok(Async::NotReady)
}
Err(e) => Err(e),
}
}
/// Creates a future that will write the entire contents of the buffer
/// `buf` provided as a datagram to this socket.
///
/// The returned future will return after data has been written to the
/// outbound socket. The future will resolve to the stream as well as the
/// buffer (for reuse if needed).
///
/// Any error which happens during writing will cause both the stream and
/// the buffer to get destroyed. Note that failure to write the entire
/// buffer is considered an error for the purposes of sending a datagram.
///
/// The `buf` parameter here only requires the `AsRef<[u8]>` trait, which
/// should be broadly applicable to accepting data which can be converted
/// to a slice.
pub fn send_dgram<T>(self, buf: T, addr: &SocketAddr) -> SendDgram<T>
where
T: AsRef<[u8]>,
{
SendDgram::new(self, buf, *addr)
}
#[deprecated(since = "0.1.2", note = "use poll_recv_from instead")]
#[doc(hidden)]
pub fn recv_from(&mut self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
match self.poll_recv_from(buf)? {
Async::Ready(ret) => Ok(ret),
Async::NotReady => Err(io::ErrorKind::WouldBlock.into()),
}
}
/// Receives data from the socket. On success, returns the number of bytes
/// read and the address from whence the data came.
///
/// # Panics
///
/// This function will panic if called outside the context of a future's
/// task.
pub fn poll_recv_from(&mut self, buf: &mut [u8]) -> Poll<(usize, SocketAddr), io::Error> {
try_ready!(self.io.poll_read_ready(mio::Ready::readable()));
match self.io.get_ref().recv_from(buf) {
Ok(n) => Ok(n.into()),
Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
self.io.clear_read_ready(mio::Ready::readable())?;
Ok(Async::NotReady)
}
Err(e) => Err(e),
}
}
/// Creates a future that receive a datagram to be written to the buffer
/// provided.
///
/// The returned future will return after a datagram has been received on
/// this socket. The future will resolve to the socket, the buffer, the
/// amount of data read, and the address the data was received from.
///
/// An error during reading will cause the socket and buffer to get
/// destroyed.
///
/// The `buf` parameter here only requires the `AsMut<[u8]>` trait, which
/// should be broadly applicable to accepting data which can be converted
/// to a slice.
pub fn recv_dgram<T>(self, buf: T) -> RecvDgram<T>
where
T: AsMut<[u8]>,
{
RecvDgram::new(self, buf)
}
/// Check the UDP socket's read readiness state.
///
/// The mask argument allows specifying what readiness to notify on. This
/// can be any value, including platform specific readiness, **except**
/// `writable`.
///
/// If the socket is not ready for receiving then `Async::NotReady` is
/// returned and the current task is notified once a new event is received.
///
/// The socket will remain in a read-ready state until calls to `poll_recv`
/// return `NotReady`.
///
/// # Panics
///
/// This function panics if:
///
/// * `ready` includes writable.
/// * called from outside of a task context.
pub fn poll_read_ready(&self, mask: mio::Ready) -> Poll<mio::Ready, io::Error> {
self.io.poll_read_ready(mask)
}
/// Check the UDP socket's write readiness state.
///
/// If the socket is not ready for sending then `Async::NotReady` is
/// returned and the current task is notified once a new event is received.
///
/// The I/O resource will remain in a write-ready state until calls to
/// `poll_send` return `NotReady`.
///
/// # Panics
///
/// This function panics if called from outside of a task context.
pub fn poll_write_ready(&self) -> Poll<mio::Ready, io::Error> {
self.io.poll_write_ready()
}
/// Gets the value of the `SO_BROADCAST` option for this socket.
///
/// For more information about this option, see [`set_broadcast`].
///
/// [`set_broadcast`]: #method.set_broadcast
pub fn broadcast(&self) -> io::Result<bool> {
self.io.get_ref().broadcast()
}
/// Sets the value of the `SO_BROADCAST` option for this socket.
///
/// When enabled, this socket is allowed to send packets to a broadcast
/// address.
pub fn set_broadcast(&self, on: bool) -> io::Result<()> {
self.io.get_ref().set_broadcast(on)
}
/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see [`set_multicast_loop_v4`].
///
/// [`set_multicast_loop_v4`]: #method.set_multicast_loop_v4
pub fn multicast_loop_v4(&self) -> io::Result<bool> {
self.io.get_ref().multicast_loop_v4()
}
/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// If enabled, multicast packets will be looped back to the local socket.
///
/// # Note
///
/// This may not have any affect on IPv6 sockets.
pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> {
self.io.get_ref().set_multicast_loop_v4(on)
}
/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// For more information about this option, see [`set_multicast_ttl_v4`].
///
/// [`set_multicast_ttl_v4`]: #method.set_multicast_ttl_v4
pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
self.io.get_ref().multicast_ttl_v4()
}
/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// Indicates the time-to-live value of outgoing multicast packets for
/// this socket. The default value is 1 which means that multicast packets
/// don't leave the local network unless explicitly requested.
///
/// # Note
///
/// This may not have any affect on IPv6 sockets.
pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> {
self.io.get_ref().set_multicast_ttl_v4(ttl)
}
/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see [`set_multicast_loop_v6`].
///
/// [`set_multicast_loop_v6`]: #method.set_multicast_loop_v6
pub fn multicast_loop_v6(&self) -> io::Result<bool> {
self.io.get_ref().multicast_loop_v6()
}
/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// Controls whether this socket sees the multicast packets it sends itself.
///
/// # Note
///
/// This may not have any affect on IPv4 sockets.
pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> {
self.io.get_ref().set_multicast_loop_v6(on)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// For more information about this option, see [`set_ttl`].
///
/// [`set_ttl`]: #method.set_ttl
pub fn ttl(&self) -> io::Result<u32> {
self.io.get_ref().ttl()
}
/// Sets the value for the `IP_TTL` option on this socket.
///
/// This value sets the time-to-live field that is used in every packet sent
/// from this socket.
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.io.get_ref().set_ttl(ttl)
}
/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// address of the local interface with which the system should join the
/// multicast group. If it's equal to `INADDR_ANY` then an appropriate
/// interface is chosen by the system.
pub fn join_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> {
self.io.get_ref().join_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// index of the interface to join/leave (or 0 to indicate any interface).
pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
self.io.get_ref().join_multicast_v6(multiaddr, interface)
}
/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see [`join_multicast_v4`].
///
/// [`join_multicast_v4`]: #method.join_multicast_v4
pub fn leave_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> {
self.io.get_ref().leave_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see [`join_multicast_v6`].
///
/// [`join_multicast_v6`]: #method.join_multicast_v6
pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
self.io.get_ref().leave_multicast_v6(multiaddr, interface)
}
}
impl fmt::Debug for UdpSocket {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.io.get_ref().fmt(f)
}
}
#[cfg(all(unix))]
mod sys {
use super::UdpSocket;
use std::os::unix::prelude::*;
impl AsRawFd for UdpSocket {
fn as_raw_fd(&self) -> RawFd {
self.io.get_ref().as_raw_fd()
}
}
}
#[cfg(windows)]
mod sys {
// TODO: let's land these upstream with mio and then we can add them here.
//
// use std::os::windows::prelude::*;
// use super::UdpSocket;
//
// impl AsRawHandle for UdpSocket {
// fn as_raw_handle(&self) -> RawHandle {
// self.io.get_ref().as_raw_handle()
// }
// }
}