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use gif::{DisposalMethod, Encoder, EncodingError, Frame, Repeat};
use std::io::Write;
pub use rlottie::Animation;
#[derive(Clone, Copy, Debug)]
pub struct Color {
pub r: u8,
pub g: u8,
pub b: u8,
pub alpha: bool
}
pub fn convert<W: Write>(mut player: Animation, bg: Color, out: W) -> Result<(), EncodingError> {
let size = player.size();
let framerate = player.framerate();
let delay = (100.0 / framerate).round() as u16;
let buffer_len = size.width as usize * size.height as usize;
let mut buffer_argb = vec![0; buffer_len];
let mut buffer_rgba = vec![0; buffer_len * 4];
let frame_count = player.totalframe();
let mut gif = Encoder::new(out, size.width as _, size.height as _, &[])?;
gif.set_repeat(Repeat::Infinite)?;
for frame in 0..frame_count {
player.render(frame, &mut buffer_argb, size).unwrap();
for i in 0..buffer_len {
let color = buffer_argb[i];
let a = ((color >> 24) & 0xFF) as u8;
let mut r = ((color >> 16) & 0xFF) as u8;
let mut g = ((color >> 8) & 0xFF) as u8;
let mut b = (color & 0xFF) as u8;
if a != 0 {
if a != 0xFF {
r += (bg.r as f32 * (0xFF - a) as f32 / 255.0) as u8;
g += (bg.g as f32 * (0xFF - a) as f32 / 255.0) as u8;
b += (bg.b as f32 * (0xFF - a) as f32 / 255.0) as u8;
}
} else {
r = bg.r;
g = bg.g;
b = bg.b;
}
buffer_rgba[i * 4] = r;
buffer_rgba[i * 4 + 1] = g;
buffer_rgba[i * 4 + 2] = b;
buffer_rgba[i * 4 + 3] = match a {
0 if bg.alpha => 0,
_ => 0xFF
};
}
let mut frame = Frame::from_rgba(size.width as _, size.height as _, &mut buffer_rgba);
frame.delay = delay;
if bg.alpha {
frame.dispose = DisposalMethod::Background;
}
gif.write_frame(&frame)?;
}
Ok(())
}