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use rlottie_sys::*;
use std::{ffi::CString, os::unix::ffi::OsStrExt, path::Path, ptr};
fn path_to_cstr<P>(path: P) -> CString
where
P: AsRef<Path>
{
let bytes = path.as_ref().as_os_str().as_bytes().to_vec();
CString::new(bytes).expect("path must not contain nul")
}
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd)]
pub struct Size {
pub width: u64,
pub height: u64
}
pub struct Animation(*mut Lottie_Animation_S);
impl Drop for Animation {
fn drop(&mut self) {
unsafe {
lottie_animation_destroy(self.0);
}
}
}
impl Animation {
pub fn from_file<P>(path: P) -> Option<Self>
where
P: AsRef<Path>
{
let path = path_to_cstr(path);
let ptr = unsafe { lottie_animation_from_file(path.as_ptr()) };
(ptr != ptr::null_mut()).then(|| Self(ptr))
}
pub fn from_data<P>(data: String, key: String, resource_path: P) -> Option<Self>
where
P: AsRef<Path>
{
let data = CString::new(data).expect("data must not contain nul");
let key = CString::new(key).expect("key must not contain nul");
let resource_path = path_to_cstr(resource_path);
let ptr = unsafe {
lottie_animation_from_data(data.as_ptr(), key.as_ptr(), resource_path.as_ptr())
};
(ptr != ptr::null_mut()).then(|| Self(ptr))
}
pub fn size(&self) -> Size {
let mut size = Size {
width: 0,
height: 0
};
unsafe {
lottie_animation_get_size(self.0, &mut size.width, &mut size.height);
}
size
}
pub fn duration(&self) -> f64 {
unsafe { lottie_animation_get_duration(self.0) }
}
pub fn totalframe(&self) -> u64 {
unsafe { lottie_animation_get_totalframe(self.0) }
}
pub fn framerate(&self) -> f64 {
unsafe { lottie_animation_get_framerate(self.0) }
}
pub fn render_tree(&mut self, frame_num: u64, size: Size) -> LayerNode {
unsafe {
LayerNode(lottie_animation_render_tree(
self.0,
frame_num,
size.width,
size.height
))
}
}
pub fn frame_at_pos(&self, pos: f32) -> u64 {
unsafe { lottie_animation_get_frame_at_pos(self.0, pos) }
}
pub fn render(
&mut self,
frame_num: u64,
buffer: &mut Vec<u32>,
size: Size
) -> Result<(), RenderError> {
let buffer_len = (size.width * size.height) as usize;
if buffer.capacity() < buffer_len {
return Err(RenderError);
}
unsafe {
lottie_animation_render(
self.0,
frame_num,
buffer.as_mut_ptr(),
size.width,
size.height,
size.width * 4
);
buffer.set_len(buffer_len);
}
Ok(())
}
}
#[derive(Debug)]
pub struct RenderError;
pub struct LayerNode(*const LOTLayerNode);