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pub struct Circle {
    pub center: Point,
    pub radius: u32,
}
Expand description

Circle primitive

Examples

The macro examples make for more concise code.

Create some circles with different styles

use embedded_graphics::{
    pixelcolor::Rgb565,
    prelude::*,
    primitives::Circle,
    style::{PrimitiveStyle, PrimitiveStyleBuilder},
};

// Circle with 1 pixel wide white stroke centered around (10, 20) with a radius of 30
Circle::new(Point::new(10, 20), 30)
    .into_styled(PrimitiveStyle::with_stroke(Rgb565::WHITE, 1))
    .draw(&mut display)?;

// Circle with styled stroke and fill centered around (50, 20) with a radius of 30
let style = PrimitiveStyleBuilder::new()
    .stroke_color(Rgb565::RED)
    .stroke_width(3)
    .fill_color(Rgb565::GREEN)
    .build();

Circle::new(Point::new(50, 20), 30)
    .into_styled(style)
    .draw(&mut display)?;

// Circle with blue fill and no stroke with a translation applied
Circle::new(Point::new(10, 20), 30)
    .translate(Point::new(65, 35))
    .into_styled(PrimitiveStyle::with_fill(Rgb565::BLUE))
    .draw(&mut display)?;

Fields

center: Point

Center point of circle

radius: u32

Radius of the circle

Implementations

Create a new circle centered around a given point with a specific radius

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Get the top left corner of the bounding box for an object

Get the bottom right corner of the bounding box for an object

Get the width and height for an object

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Converts this primitive into a Styled.

Translate the circle center from its current position to a new position by (x, y) pixels, returning a new Circle. For a mutating transform, see translate_mut.

let circle = Circle::new(Point::new(5, 10), 10);
let moved = circle.translate(Point::new(10, 10));

assert_eq!(moved.center, Point::new(15, 20));

Translate the circle center from its current position to a new position by (x, y) pixels.

let mut circle = Circle::new(Point::new(5, 10), 10);
circle.translate_mut(Point::new(10, 10));

assert_eq!(circle.center, Point::new(15, 20));

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.