Trait embedded_graphics::text::renderer::CharacterStyle
source · [−]pub trait CharacterStyle: Clone {
type Color: PixelColor;
fn set_text_color(&mut self, _text_color: Option<Self::Color>) { ... }
fn set_background_color(&mut self, _background_color: Option<Self::Color>) { ... }
fn set_underline_color(
&mut self,
_underline_color: DecorationColor<Self::Color>
) { ... }
fn set_strikethrough_color(
&mut self,
_strikethrough_color: DecorationColor<Self::Color>
) { ... }
}
Expand description
Character style.
This trait is used to modify character styles programmatically, for example, to implement
rendering of text with multiple colors. Applications shouldn’t use this trait and instead use
the character style types that are provided by the text renderer, like MonoTextStyle
and
MonoTextStyleBuilder
for the integrated font support.
Implementation notes
Text renderers don’t need to support all settings in this trait. All calls to unsupported setters should be ignored by the implementation. The trait provided empty default implementations for all setters.
Associated Types
type Color: PixelColor
type Color: PixelColor
The color type.
Provided methods
fn set_text_color(&mut self, _text_color: Option<Self::Color>)
fn set_text_color(&mut self, _text_color: Option<Self::Color>)
Sets the text color.
fn set_background_color(&mut self, _background_color: Option<Self::Color>)
fn set_background_color(&mut self, _background_color: Option<Self::Color>)
Sets the background color.
fn set_underline_color(
&mut self,
_underline_color: DecorationColor<Self::Color>
)
fn set_underline_color(
&mut self,
_underline_color: DecorationColor<Self::Color>
)
Sets the underline color.
fn set_strikethrough_color(
&mut self,
_strikethrough_color: DecorationColor<Self::Color>
)
fn set_strikethrough_color(
&mut self,
_strikethrough_color: DecorationColor<Self::Color>
)
Sets the strikethrough color.