Struct cargo_metadata::BuildScript
source · #[non_exhaustive]pub struct BuildScript {
pub package_id: PackageId,
pub linked_libs: Vec<Utf8PathBuf>,
pub linked_paths: Vec<Utf8PathBuf>,
pub cfgs: Vec<String>,
pub env: Vec<(String, String)>,
pub out_dir: Utf8PathBuf,
}
Expand description
Output of a build script execution.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.package_id: PackageId
The package this build script execution belongs to
linked_libs: Vec<Utf8PathBuf>
The libs to link
linked_paths: Vec<Utf8PathBuf>
The paths to search when resolving libs
cfgs: Vec<String>
Various --cfg
flags to pass to the compiler
env: Vec<(String, String)>
The environment variables to add to the compilation
out_dir: Utf8PathBuf
The OUT_DIR
environment variable where this script places its output
Added in Rust 1.41.
Trait Implementations§
source§impl Clone for BuildScript
impl Clone for BuildScript
source§fn clone(&self) -> BuildScript
fn clone(&self) -> BuildScript
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BuildScript
impl Debug for BuildScript
source§impl<'de> Deserialize<'de> for BuildScript
impl<'de> Deserialize<'de> for BuildScript
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Hash for BuildScript
impl Hash for BuildScript
source§impl PartialEq<BuildScript> for BuildScript
impl PartialEq<BuildScript> for BuildScript
source§fn eq(&self, other: &BuildScript) -> bool
fn eq(&self, other: &BuildScript) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.