pub struct Runtime { /* private fields */ }
Expand description
The Tokio runtime.
The runtime provides an I/O driver, task scheduler, timer, and blocking pool, necessary for running asynchronous tasks.
Instances of Runtime
can be created using new
, or Builder
.
However, most users will use the #[tokio::main]
annotation on their
entry point instead.
See module level documentation for more details.
Shutdown
Shutting down the runtime is done by dropping the value. The current thread will block until the shut down operation has completed.
- Drain any scheduled work queues.
- Drop any futures that have not yet completed.
- Drop the reactor.
Once the reactor has dropped, any outstanding I/O resources bound to that reactor will no longer function. Calling any method on them will result in an error.
Sharing
The Tokio runtime implements Sync
and Send
to allow you to wrap it
in a Arc
. Most fn take &self
to allow you to call them concurrently
across multiple threads.
Calls to shutdown
and shutdown_timeout
require exclusive ownership of
the runtime type and this can be achieved via Arc::try_unwrap
when only
one strong count reference is left over.
Implementations
sourceimpl Runtime
impl Runtime
sourcepub fn new() -> Result<Runtime>
pub fn new() -> Result<Runtime>
Creates a new runtime instance with default configuration values.
This results in the multi threaded scheduler, I/O driver, and time driver being initialized.
Most applications will not need to call this function directly. Instead,
they will use the #[tokio::main]
attribute. When a more complex
configuration is necessary, the runtime builder may be used.
See module level documentation for more details.
Examples
Creating a new Runtime
with default configuration values.
use tokio::runtime::Runtime;
let rt = Runtime::new()
.unwrap();
// Use the runtime...
sourcepub fn handle(&self) -> &Handle
pub fn handle(&self) -> &Handle
Returns a handle to the runtime’s spawner.
The returned handle can be used to spawn tasks that run on this runtime, and can
be cloned to allow moving the Handle
to other threads.
Calling Handle::block_on
on a handle to a current_thread
runtime is error-prone.
Refer to the documentation of Handle::block_on
for more.
Examples
use tokio::runtime::Runtime;
let rt = Runtime::new()
.unwrap();
let handle = rt.handle();
// Use the handle...
sourcepub fn spawn<F>(&self, future: F) -> JoinHandle<F::Output>ⓘNotable traits for JoinHandle<T>impl<T> Future for JoinHandle<T> type Output = Result<T, JoinError>;
where
F: Future + Send + 'static,
F::Output: Send + 'static,
pub fn spawn<F>(&self, future: F) -> JoinHandle<F::Output>ⓘNotable traits for JoinHandle<T>impl<T> Future for JoinHandle<T> type Output = Result<T, JoinError>;
where
F: Future + Send + 'static,
F::Output: Send + 'static,
Spawns a future onto the Tokio runtime.
This spawns the given future onto the runtime’s executor, usually a thread pool. The thread pool is then responsible for polling the future until it completes.
You do not have to .await
the returned JoinHandle
to make the
provided future start execution. It will start running in the
background immediately when spawn
is called.
See module level documentation for more details.
Examples
use tokio::runtime::Runtime;
// Create the runtime
let rt = Runtime::new().unwrap();
// Spawn a future onto the runtime
rt.spawn(async {
println!("now running on a worker thread");
});
sourcepub fn spawn_blocking<F, R>(&self, func: F) -> JoinHandle<R>ⓘNotable traits for JoinHandle<T>impl<T> Future for JoinHandle<T> type Output = Result<T, JoinError>;
where
F: FnOnce() -> R + Send + 'static,
R: Send + 'static,
pub fn spawn_blocking<F, R>(&self, func: F) -> JoinHandle<R>ⓘNotable traits for JoinHandle<T>impl<T> Future for JoinHandle<T> type Output = Result<T, JoinError>;
where
F: FnOnce() -> R + Send + 'static,
R: Send + 'static,
Runs the provided function on an executor dedicated to blocking operations.
Examples
use tokio::runtime::Runtime;
// Create the runtime
let rt = Runtime::new().unwrap();
// Spawn a blocking function onto the runtime
rt.spawn_blocking(|| {
println!("now running on a worker thread");
});
sourcepub fn block_on<F: Future>(&self, future: F) -> F::Output
pub fn block_on<F: Future>(&self, future: F) -> F::Output
Runs a future to completion on the Tokio runtime. This is the runtime’s entry point.
This runs the given future on the current thread, blocking until it is complete, and yielding its resolved result. Any tasks or timers which the future spawns internally will be executed on the runtime.
Multi thread scheduler
When the multi thread scheduler is used this will allow futures to run within the io driver and timer context of the overall runtime.
Any spawned tasks will continue running after block_on
returns.
Current thread scheduler
When the current thread scheduler is enabled block_on
can be called concurrently from multiple threads. The first call
will take ownership of the io and timer drivers. This means
other threads which do not own the drivers will hook into that one.
When the first block_on
completes, other threads will be able to
“steal” the driver to allow continued execution of their futures.
Any spawned tasks will be suspended after block_on
returns. Calling
block_on
again will resume previously spawned tasks.
Panics
This function panics if the provided future panics, or if called within an asynchronous execution context.
Examples
use tokio::runtime::Runtime;
// Create the runtime
let rt = Runtime::new().unwrap();
// Execute the future, blocking the current thread until completion
rt.block_on(async {
println!("hello");
});
sourcepub fn enter(&self) -> EnterGuard<'_>
pub fn enter(&self) -> EnterGuard<'_>
Enters the runtime context.
This allows you to construct types that must have an executor
available on creation such as Sleep
or TcpStream
. It will
also allow you to call methods such as tokio::spawn
.
Example
use tokio::runtime::Runtime;
fn function_that_spawns(msg: String) {
// Had we not used `rt.enter` below, this would panic.
tokio::spawn(async move {
println!("{}", msg);
});
}
fn main() {
let rt = Runtime::new().unwrap();
let s = "Hello World!".to_string();
// By entering the context, we tie `tokio::spawn` to this executor.
let _guard = rt.enter();
function_that_spawns(s);
}
sourcepub fn shutdown_timeout(self, duration: Duration)
pub fn shutdown_timeout(self, duration: Duration)
Shuts down the runtime, waiting for at most duration
for all spawned
task to shutdown.
Usually, dropping a Runtime
handle is sufficient as tasks are able to
shutdown in a timely fashion. However, dropping a Runtime
will wait
indefinitely for all tasks to terminate, and there are cases where a long
blocking task has been spawned, which can block dropping Runtime
.
In this case, calling shutdown_timeout
with an explicit wait timeout
can work. The shutdown_timeout
will signal all tasks to shutdown and
will wait for at most duration
for all spawned tasks to terminate. If
timeout
elapses before all tasks are dropped, the function returns and
outstanding tasks are potentially leaked.
Examples
use tokio::runtime::Runtime;
use tokio::task;
use std::thread;
use std::time::Duration;
fn main() {
let runtime = Runtime::new().unwrap();
runtime.block_on(async move {
task::spawn_blocking(move || {
thread::sleep(Duration::from_secs(10_000));
});
});
runtime.shutdown_timeout(Duration::from_millis(100));
}
sourcepub fn shutdown_background(self)
pub fn shutdown_background(self)
Shuts down the runtime, without waiting for any spawned tasks to shutdown.
This can be useful if you want to drop a runtime from within another runtime.
Normally, dropping a runtime will block indefinitely for spawned blocking tasks
to complete, which would normally not be permitted within an asynchronous context.
By calling shutdown_background()
, you can drop the runtime from such a context.
Note however, that because we do not wait for any blocking tasks to complete, this may result in a resource leak (in that any blocking tasks are still running until they return.
This function is equivalent to calling shutdown_timeout(Duration::from_nanos(0))
.
use tokio::runtime::Runtime;
fn main() {
let runtime = Runtime::new().unwrap();
runtime.block_on(async move {
let inner_runtime = Runtime::new().unwrap();
// ...
inner_runtime.shutdown_background();
});
}