#[repr(C)]pub struct ff_effect {
pub type_: __u16,
pub id: __s16,
pub direction: __u16,
pub trigger: ff_trigger,
pub replay: ff_replay,
pub u: [u64; 4],
}
Fields§
§type_: __u16
§id: __s16
§direction: __u16
§trigger: ff_trigger
§replay: ff_replay
§u: [u64; 4]