pub struct Surface { /* private fields */ }
Expand description
A surface has a fixed size and contains pixel data for it. You can render frames onto
the surface.
Create a new surface with a fixed size.
Return the size of the surface.
Return the width of the surface.
Return the height of the surface.
Return the pixel data of the surface.
Return the pixel data of the surface. You should prefer [data()
] unless you
absolutely need owned access to the data.
Return the raw pixel data of the surface.
Returns an iterator over the pixels of the surface.
Converts this type into a shared reference of the (usually inferred) input type.
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.