Expand description
A generic connection pool.
Opening a new database connection every time one is needed is both inefficient and can lead to resource exhaustion under high traffic conditions. A connection pool maintains a set of open connections to a database, handing them out for repeated use.
r2d2 is agnostic to the connection type it is managing. Implementors of the
ManageConnection
trait provide the database-specific logic to create and
check the health of connections.
Example
Using an imaginary “foodb” database.
ⓘ
use std::thread;
extern crate r2d2;
extern crate r2d2_foodb;
fn main() {
let manager = r2d2_foodb::FooConnectionManager::new("localhost:1234");
let pool = r2d2::Pool::builder()
.max_size(15)
.build(manager)
.unwrap();
for _ in 0..20 {
let pool = pool.clone();
thread::spawn(move || {
let conn = pool.get().unwrap();
// use the connection
// it will be returned to the pool when it falls out of scope.
})
}
}
Re-exports
pub use crate::event::HandleEvent;
pub use crate::event::NopEventHandler;
Modules
Event subscriptions.
Structs
A builder for a connection pool.
The error type returned by methods in this crate.
A “type map” used to associate data with pooled connections.
A
HandleError
implementation which logs at the error level.A
CustomizeConnection
which does nothing.A
HandleError
implementation which does nothing.A generic connection pool.
A smart pointer wrapping a connection.
Information about the state of a
Pool
.Traits
A trait which allows for customization of connections.
A trait which handles errors reported by the
ManageConnection
.A trait which provides connection-specific functionality.