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pub struct StdRng(_);
Expand description

The standard RNG. The PRNG algorithm in StdRng is chosen to be efficient on the current platform, to be statistically strong and unpredictable (meaning a cryptographically secure PRNG).

The current algorithm used on all platforms is HC-128, found in the rand_hc crate.

Reproducibility of output from this generator is however not required, thus future library versions may use a different internal generator with different output. Further, this generator may not be portable and can produce different output depending on the architecture. If you require reproducible output, use a named RNG, for example ChaChaRng from the rand_chacha crate.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Return the next random u32. Read more

Return the next random u64. Read more

Fill dest with random data. Read more

Fill dest entirely with random data. Read more

Seed type, which is restricted to types mutably-dereferencable as u8 arrays (we recommend [u8; N] for some N). Read more

Create a new PRNG using the given seed. Read more

Create a new PRNG seeded from another Rng. Read more

Create a new PRNG using a u64 seed. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Creates a new instance, automatically seeded with fresh entropy. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Return a random value supporting the Standard distribution. Read more

Generate a random value in the range [low, high), i.e. inclusive of low and exclusive of high. Read more

Sample a new value, using the given distribution. Read more

Create an iterator that generates values using the given distribution. Read more

Fill dest entirely with random bytes (uniform value distribution), where dest is any type supporting AsByteSliceMut, namely slices and arrays over primitive integer types (i8, i16, u32, etc.). Read more

Fill dest entirely with random bytes (uniform value distribution), where dest is any type supporting AsByteSliceMut, namely slices and arrays over primitive integer types (i8, i16, u32, etc.). Read more

Return a bool with a probability p of being true. Read more

Return a bool with a probability of numerator/denominator of being true. I.e. gen_ratio(2, 3) has chance of 2 in 3, or about 67%, of returning true. If numerator == denominator, then the returned value is guaranteed to be true. If numerator == 0, then the returned value is guaranteed to be false. Read more

👎 Deprecated since 0.6.0:

use SliceRandom::choose instead

Return a random element from values. Read more

👎 Deprecated since 0.6.0:

use SliceRandom::choose_mut instead

Return a mutable pointer to a random element from values. Read more

👎 Deprecated since 0.6.0:

use SliceRandom::shuffle instead

Shuffle a mutable slice in place. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.