Trait rand::SeedableRng
source · [−]pub trait SeedableRng {
type Seed: Sized + Default + AsMut<[u8]>;
fn from_seed(seed: Self::Seed) -> Self;
fn seed_from_u64(state: u64) -> Self { ... }
fn from_rng<R>(rng: R) -> Result<Self, Error>
where
R: RngCore,
{ ... }
}
Expand description
A random number generator that can be explicitly seeded.
This trait encapsulates the low-level functionality common to all pseudo-random number generators (PRNGs, or algorithmic generators).
The FromEntropy
trait from the rand
crate is automatically
implemented for every type implementing SeedableRng
, providing
a convenient from_entropy()
constructor.
Associated Types
Seed type, which is restricted to types mutably-dereferencable as u8
arrays (we recommend [u8; N]
for some N
).
It is recommended to seed PRNGs with a seed of at least circa 100 bits,
which means an array of [u8; 12]
or greater to avoid picking RNGs with
partially overlapping periods.
For cryptographic RNG’s a seed of 256 bits is recommended, [u8; 32]
.
Implementing SeedableRng
for RNGs with large seeds
Note that the required traits core::default::Default
and
core::convert::AsMut<u8>
are not implemented for large arrays
[u8; N]
with N
> 32. To be able to implement the traits required by
SeedableRng
for RNGs with such large seeds, the newtype pattern can be
used:
use rand_core::SeedableRng;
const N: usize = 64;
pub struct MyRngSeed(pub [u8; N]);
pub struct MyRng(MyRngSeed);
impl Default for MyRngSeed {
fn default() -> MyRngSeed {
MyRngSeed([0; N])
}
}
impl AsMut<[u8]> for MyRngSeed {
fn as_mut(&mut self) -> &mut [u8] {
&mut self.0
}
}
impl SeedableRng for MyRng {
type Seed = MyRngSeed;
fn from_seed(seed: MyRngSeed) -> MyRng {
MyRng(seed)
}
}
Required methods
Create a new PRNG using the given seed.
PRNG implementations are allowed to assume that bits in the seed are well distributed. That means usually that the number of one and zero bits are about equal, and values like 0, 1 and (size - 1) are unlikely.
PRNG implementations are recommended to be reproducible. A PRNG seeded using this function with a fixed seed should produce the same sequence of output in the future and on different architectures (with for example different endianness).
It is however not required that this function yield the same state as a reference implementation of the PRNG given equivalent seed; if necessary another constructor replicating behaviour from a reference implementation can be added.
PRNG implementations should make sure from_seed
never panics. In the
case that some special values (like an all zero seed) are not viable
seeds it is preferable to map these to alternative constant value(s),
for example 0xBAD5EEDu32
or 0x0DDB1A5E5BAD5EEDu64
(“odd biases? bad
seed”). This is assuming only a small number of values must be rejected.
Provided methods
fn seed_from_u64(state: u64) -> Self
fn seed_from_u64(state: u64) -> Self
Create a new PRNG using a u64
seed.
This is a convenience-wrapper around from_seed
to allow construction
of any SeedableRng
from a simple u64
value. It is designed such that
low Hamming Weight numbers like 0 and 1 can be used and should still
result in good, independent seeds to the PRNG which is returned.
This is not suitable for cryptography, as should be clear given that the input size is only 64 bits.
Implementations for PRNGs may provide their own implementations of this function, but the default implementation should be good enough for all purposes. Changing the implementation of this function should be considered a value-breaking change.
Create a new PRNG seeded from another Rng
.
This is the recommended way to initialize PRNGs with fresh entropy. The
FromEntropy
trait from the rand
crate provides a convenient
from_entropy
method based on from_rng
.
Usage of this method is not recommended when reproducibility is required since implementing PRNGs are not required to fix Endianness and are allowed to modify implementations in new releases.
It is important to use a good source of randomness to initialize the PRNG. Cryptographic PRNG may be rendered insecure when seeded from a non-cryptographic PRNG or with insufficient entropy. Many non-cryptographic PRNGs will show statistical bias in their first results if their seed numbers are small or if there is a simple pattern between them.
Prefer to seed from a strong external entropy source like OsRng
from
the rand_os
crate or from a cryptographic PRNG; if creating a new
generator for cryptographic uses you must seed from a strong source.
Seeding a small PRNG from another small PRNG is possible, but something to be careful with. An extreme example of how this can go wrong is seeding an Xorshift RNG from another Xorshift RNG, which will effectively clone the generator. In general seeding from a generator which is hard to predict is probably okay.
PRNG implementations are allowed to assume that a good RNG is provided for seeding, and that it is cryptographically secure when appropriate.
Implementations on Foreign Types
sourceimpl<R> SeedableRng for BlockRng64<R> where
R: BlockRngCore + SeedableRng,
impl<R> SeedableRng for BlockRng64<R> where
R: BlockRngCore + SeedableRng,
type Seed = <R as SeedableRng>::Seed
pub fn from_seed(seed: <BlockRng64<R> as SeedableRng>::Seed) -> BlockRng64<R>
pub fn seed_from_u64(seed: u64) -> BlockRng64<R>
pub fn from_rng<S>(rng: S) -> Result<BlockRng64<R>, Error> where
S: RngCore,
sourceimpl<R> SeedableRng for BlockRng<R> where
R: BlockRngCore + SeedableRng,
impl<R> SeedableRng for BlockRng<R> where
R: BlockRngCore + SeedableRng,
sourceimpl SeedableRng for Isaac64Rng
impl SeedableRng for Isaac64Rng
sourcepub fn seed_from_u64(seed: u64) -> Isaac64Rng
pub fn seed_from_u64(seed: u64) -> Isaac64Rng
Create an ISAAC random number generator using an u64
as seed.
If seed == 0
this will produce the same stream of random numbers as
the reference implementation when used unseeded.
type Seed = <Isaac64Core as SeedableRng>::Seed
pub fn from_seed(seed: <Isaac64Rng as SeedableRng>::Seed) -> Isaac64Rng
pub fn from_rng<S>(rng: S) -> Result<Isaac64Rng, Error> where
S: RngCore,
sourceimpl SeedableRng for IsaacRng
impl SeedableRng for IsaacRng
sourcepub fn seed_from_u64(seed: u64) -> IsaacRng
pub fn seed_from_u64(seed: u64) -> IsaacRng
Create an ISAAC random number generator using an u64
as seed.
If seed == 0
this will produce the same stream of random numbers as
the reference implementation when used unseeded.
type Seed = <IsaacCore as SeedableRng>::Seed
pub fn from_seed(seed: <IsaacRng as SeedableRng>::Seed) -> IsaacRng
pub fn from_rng<S>(rng: S) -> Result<IsaacRng, Error> where
S: RngCore,
sourceimpl SeedableRng for IsaacCore
impl SeedableRng for IsaacCore
sourcepub fn seed_from_u64(seed: u64) -> IsaacCore
pub fn seed_from_u64(seed: u64) -> IsaacCore
Create an ISAAC random number generator using an u64
as seed.
If seed == 0
this will produce the same stream of random numbers as
the reference implementation when used unseeded.
type Seed = [u8; 32]
pub fn from_seed(seed: <IsaacCore as SeedableRng>::Seed) -> IsaacCore
pub fn from_rng<R>(rng: R) -> Result<IsaacCore, Error> where
R: RngCore,
sourceimpl SeedableRng for Isaac64Core
impl SeedableRng for Isaac64Core
type Seed = [u8; 32]
pub fn from_seed(seed: <Isaac64Core as SeedableRng>::Seed) -> Isaac64Core
pub fn seed_from_u64(seed: u64) -> Isaac64Core
pub fn from_rng<R>(rng: R) -> Result<Isaac64Core, Error> where
R: RngCore,
sourceimpl SeedableRng for ChaChaCore
impl SeedableRng for ChaChaCore
type Seed = [u8; 32]
pub fn from_seed(seed: <ChaChaCore as SeedableRng>::Seed) -> ChaChaCore
sourceimpl SeedableRng for ChaChaRng
impl SeedableRng for ChaChaRng
sourceimpl SeedableRng for Hc128Core
impl SeedableRng for Hc128Core
sourceimpl SeedableRng for Hc128Rng
impl SeedableRng for Hc128Rng
sourceimpl SeedableRng for Lcg64Xsh32
impl SeedableRng for Lcg64Xsh32
We use a single 127-bit seed to initialise the state and select a stream.
One seed
bit (lowest bit of seed[8]
) is ignored.
type Seed = [u8; 16]
pub fn from_seed(seed: <Lcg64Xsh32 as SeedableRng>::Seed) -> Lcg64Xsh32
sourceimpl SeedableRng for Mcg128Xsl64
impl SeedableRng for Mcg128Xsl64
We use a single 126-bit seed to initialise the state and select a stream.
Two seed
bits (lowest order of last byte) are ignored.